Theihe's Forum Posts

  • You can use the paster plugin for that.

    I used it for the blood splatter here: http://www.frozendev.com/testing8/index.html

    404 not found, could you repost?

  • Hello, is this still being updated and is there a tutorial somewhere? (:

  • intersting

    Thx lad

  • Good evening ladies and gents, how is everyone doing? Pleasant I hope <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Well I wanted to share a pile of my game assets, which contain most things from tiles, to music, to items and player characters!

    I own the rights to these files that I'll be sharing and the only thing I want back is credit under the name Theihe or Dante Lundell.

    Take a look down below and share your thoughts and feedback! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://drive.google.com/open?id=0ByjXO ... TdhdV9xN3c

  • according to the chrome console:

    [quote:13myqkg6]Application Cache Error event: Resource fetch failed (4) http://assets.indiexpo.net/html5/2146/i ... sheet0.png

    index.html:1 Access to Image at 'http://www.indiexpo.net/html5/2146/images/dalah%C3%A4st_obj-sheet0.png' from origin 'http://www.indiexpo.net' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://assets.indiexpo.net' is therefore not allowed access. The response had HTTP status code 404.

    c2runtime.js:125 Error loading image 'http://assets.indiexpo.net/html5/2146/images/dalah%C3%A4st_obj-sheet0.png':

    If that can be of help for debugging it.

    Try without "¨" in your folder named "Dalahäst_Obj"

    Thank you both for your wonderful help! The game now works fine!

    All that was needed was to change all ä to a!

    Devs can go ahed and move this to closed bugs <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Problem Description

    ____ Game stops loading at around 10% and turns red.

    The game can be found here: http://www.indiexpo.net/en/games/winner ... e-jam-2016

    I have other games on the site which work perfectly fine.

    ____

    Attach a Capx

    ____ http://www.mediafire.com/file/v1g3qbq2i ... e_Jam.capx ____

    Description of Capx

    ____ This is the game the issue is occuring with, the link to where it is happening can be found above. ____

    Steps to Reproduce Bug

    • Export html5
    • Zip and upload (I did so to Indiexpo)
    • Red loading bar

    Observed Result

    ____ Red loading bar ____

    Expected Result

    ____ Red loading bar ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ This happens on all operating systems ____

    Construct 2 Version ID

    ____ R 233 (64 bit) & R 239 (64bit)____

    Further information

    I have tried removing local storage from project, didn't fix the issue.

    Tried removing global from project, didn't fix issue.

    Tried uploading the project as another game, didn't fix it.

    I have other games on the site which work fine.

  • Good morning! Hope you're all having a great day despite the chilly weather (:

    I'll go ahed and cut to the chase, I'm in need of a sound designer for my game Tiki Taka TD

    A current breakdown of what's needed is:

    Soundtrack for the maps

    Menu music

    Music for the upcoming level editor

    Misc such as 'pressed button' + 'enemy fled' and so on.

    Basically... everything

    If you're at all interested please contact me by throwing a reply down below, a pm right here on scirra or add me on Snapchat or Discord, on both those places my id is Theihe.

    My game can be played on Indiexpo, I would post a link but mobile won't let me paste /:

    Avoid playing the version on scirra arcade as that version won't update with bug fixes for some reason.

  • [EDIT]

    I see what you mean with the transparent squares after the L, it totally flew over my head.

    Fixed my issue, just needed to resize.

    Mod can feel free to move this to solved.

  • I mean just using the sprite font to write all letters and numbers in the right order works fine. Writing 1 and 2 works fine but not if you just write 1234567890.

    Why does writing it all out in the right order work, except for 0, if it needs 2 more pixels in width?

    Doesnt make sense mate

  • So if I add two pixels to the width of the sprite it works?

    Then how come just typing out all the letters in the correct order works fine?

  • I've already tried changing the wrapping

  • It's your spacing.

    Check the A, then look at the L

    The A has 2 transparent 1 pixel columns after it.

    L doesn't.

    Well even so that doesnt explain why the 0 doesnt show at all?

    The only thing the spacing should do is make some letters partly cut?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    The sprite font won't display text properly.

    Won't display 0s at. Trying to write with text is a jumbled mess. Writing 1234567890 leaves you with 3456789.

    Attach a Capx

    https://drive.google.com/open?id=0ByjXO ... UdnaTFFV1E

    Description of Capx

    Capx contains my spritefont and some examples.

    Steps to Reproduce Bug

    • Try writing in another text block.

    Observed Result

    See description. Text won't correspond correctly.

    Expected Result

    Text won't correspond to text written in "text".

    Affected Browsers

    • This is an engine issue, affects all browsers.

    Operating System and Service Pack

    Don't know.

    Construct 2 Version ID

    233 64bit.

  • I guess I was writing in responce to the topic name sorry. I may have been clubbing lol.

    I made league of legends (ok I got stumped on ai for champions) and the minions needed to go top mid and bot . To do this, on created at the nexus, i assigned them 1,2,or 3

    If 1, i had a sprite in the top left to pathfind too, on reaching it, they would go towards enemy nexus (base)

    On route they would stop when targeting. this isn't randomized in the slightest. Sorry.

    I see what your saying sorry, getting carried away. .

    If I wanted one path, I'd fill the map with blocks, and randomly place the base. Have the base spawn a larger sprite. And each block it overlaps needs a variable set to 1.

    Next. Pick 1 block that =1 and spawn another large sprite over it. (This sprite may have to be a plus shape to avoid diagonal blocks. )

    Set the next wave of blocks that are overlapping the checker to 2. Pick one block =2. Spawn checker.

    This can be done In a loop, where the given value = the GV, and after its done, add 1 to the gv. You may want to consider setting all blocks next to the destroyed block as walls, using a booleon. And on checking blocks. Only pick one that has a false booleon. or only change the variable on a block if it =0

    If you want real randomness, just continue until you reach the spawner . But it may be easier to have the player set a path distance. And when a block variable= path distance. Spawn the spawner, and destroy the final block and stop The loop . Multiple paths could be interesting..

    Hope thats clear? No images to send sorry. It's the easiest was I could think, otherwise you could make random shapes and just destroy the blocks it overlaps.

    There's a more dificult way to connect two objects, but programming is about finding easy ideas to solve hard problems.

    You could also have a driller that enters the level first, and maybe give the player slight control over its random path making, prior to the game. just destroys randomly as a slow bullet that changes direction after it destroys block slightly, like rotate random (-30,30) +5' towards base. after a set time, find the path directly to the base, and destroy it, then start the waves.

    Thank you for your helpful reply, I'll look into it more tomorrow.

    The next issue would be making sure the path creates the right tile ex. if it's a corner or a straight way.

    I tried working with a sprite walking around laying out a block depending on what block it was currently on, but that totally made construct bug out.

    Have a nice evening ^^

  • dropbox.com/s/7g32557lacf65g3/Untitled.png heres alink for a screenshot as im not sure how to put it on here

    So what's messing it up is probably the 'trigger once'. ^^

    So when it goes back to being 1 it's already been triggered once so it won't do so again.

    Try disabling all 'trigger once' events and tell me if that fixes it ^^