I've been banging my head against the wall trying to figure this out for days and all I can manage to create is a buggy mess.
I'm currently working on a smaller td game called TIki Taka TD.
To add some replayability to the map I have plans on creating a level editor and a randomizer. The level editor shouldn't be too difficult, but this godforsaken level randomizer is making me throw a fit.
I have indeed found some randomizing tutorials, but none of them share how to create just one path. And the one that I thought I'd be able to use haven't got any capx files so I'm completely at loss.
Criteria:
I'd rather not have my path branch into several ones. I would be ok with several paths as long as they are separate.
It cannot run into itself.
I'd prefer if there was some kind of way to make sure it was atleast 30 units or so long before it ended.
It needs to start at certain spots so that my coding for waves always works.
Thank you so much in advance!
The game can be found here if you'd be interested in checking it out: https://www.scirra.com/arcade/strategy- ... a-td-10773