thehen's Forum Posts

  • EyeHawk I see it's been certified. Congratulations!

    Was the issue I raised a problem in the end?

  • EyeHawk I had a look. The game's awesome, it would be a shame if it didn't make it in time for the Windows 8 competition.

    The only thing I can think of is that the game doesn't pause when in snapped view. So you'll be in snap view and it says 'Please go full screen to continue playing' when gameplay is still continuing behind that message.

    Hopefully that helps.

  • This looks awesome. Looking forward to video.

  • EyeHawk if you PM me a link to a build I'll be happy to have a look at the snapped views. We failed a couple of times before so have had some experience with appeasing the testers.

  • This has been happening for a few builds. It's actually quite frustrating, especially when undoing a long way back and stuff doesn't work as it did. I assumed it was as intended, but maybe not.

  • JohnnySheffield Amazing! Thanks so much :D

  • I did indeed get it.

    how about now? Username profiles add a hyphen in the URL so I imagine that might be how it's stored in the database.

  • Great stuff. We've just got our game running beautifully in Windows - now trying Ubuntu and Mac.

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  • JohnnySheffield

    Is it possible to get an 'Is NodeWebkit' condition so I can differentiate between a node export and something else?

    The reason I ask is because for mobile games I don't need to add an exit option, but for node games I do. I'd like to conditionally display it :)

    Thanks for the awesome work, it runs beautifully.

  • Just tried this and I have to say it's amazing.

  • Thanks for the heads up. I've been meaning to try node-webkit for a while so I thought I'd give it ago.

    ITS AMAZING. It runs faster than Awesomium and fonts work perfectly.

    Many thanks!

  • Are your ears burning space monkey ?

  • Hi all,

    Do .woff fonts work for everyone with Awesomium exported .exes? The fonts work on other exported platforms, just not Awesomium for some reason.

  • Ah excellent info, thanks very much for the replies.

  • Hi All,

    Ashley mentioned a while back that per-layout dynamic asset loading was on the agenda. I was just wondering whether there's any inclination of when or if it's still planned?

    We can create a very complex solution using various Git branches to keep the logic in sync across various projects, then load different HTML for different visual themed worlds. It's messy, and a headache, but if it's not looking like per-layout loading is on the horizon we're happy to go that route.

    This definitely won't affect smaller projects, it's just that with new world themes, the number of textures loaded into memory can double, which is just starting to affect us.

    Thanks! :)