thehen's Forum Posts

  • Ashley yep it would! I was wondering whether this would be the right approach though - it concerns me that others haven't run into the same issue?

  • Hi all,

    Is there any reason why I can't use the same object in multiple containers? Seems like a strange limitation?

  • You can get longitude and latitude with the Geolocation object. You could then implement the following using events: Calculate distance, bearing and more between Latitude/Longitude points.

    If you plan on getting any more data other than distance, such as city name etc. then it would probably be best to write a plugin that utilises a reverse-geocoding service like the Bing Maps API (it's got more flexible licensing than Google's).

    Edit -> This is a good place to start: Geolocation

  • HITmen you're applying an impulse every tick. Make sure you use the 'trigger once when true' condition.

    Edit -> Dammit, beaten by

  • mertyildiran no worries, I'm sure the accusatory tone was just miscommunication. I'm always happy to help if you have any further issues :)

  • ome6a1717 no problem :)

  • Can't you just give it a negative width or height?

  • mertyildiran I'm not going to rise to the bait. Feel free to put the plugin through its paces and let me know if you have any issues.

  • Just a simple example: You use a short loop sample and play it looped using the audio plugin. The gamer who's using Chrome will hear what you intended. The gamer using Firefox will hear a large gap between consecutive plays of the loop. Why? Because Chrome fully supports Web Audio, while Firefox doesn't.

    I've not run into this problem myself, and I'd be interested in seeing an example. I bet 50p I can fix it :D

    On a side note, when developing on Windows Phone, this issue even occurs with native development.

    Another one: For every audio used in your game, you need 3 files. The original, a ogg and a aac version. Why? Because IE and Safari forces AAC and Firefox ogg. Chrome, thank god, doesn't care and just supports all.

    But this doubles the amount of data needed for your game.

    It doubles the filesize, but only the relevent audio is downloaded by the user. When packaging as native you can just remove the unnecessary audio files.

    And a third one: Chrome supports WebGL, Firefox partly (at least not on my system), and IE will never ever support it, as long as DirectX exists.

    IE does now support WebGL and I've not had issue with Firefox myself (FirefoxOS on the other hand...).

    So yeah, I'd contest your points :)

  • Yann awesome I'll have a whizz at getting this working when I've got some R&D time. Thanks again for the awesome plugin :)

  • mertyildiran there's plenty of native wrappers, including closed-source ones like CocoonJS. Malicious script is possible in any language. It would be trivial to capture and report user login credentials using ajax with HTML/JS for example.

    If security is a high concern, I suggest going through manually and ensuring it meets your standards. If there's anything in particular that you don't understand then I'd be happy to help.

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  • Yann I was wondering whether your Split Poly demo would work combined with the Physics Demo?

    So say, having a physics square and being able to split that into two two physics polys.

    We're starting work on the ice world for Mortar Melon, and an awesome mechanic would be to slice ice blocks into angles to bounce off :)

  • You can use any Xbox One as a dev kit, so the only cost should be developer registration.

  • mertyildiran these should all be pretty self-explanatory and are on the feature list. Also a lot of these like icon changes etc. are because of updates to Construct 2 rather than the plugin, so check the Construct 2 release notes.

    It's not really expected for me to explain the functionality of every line of code. It should be considered a rewrite, and you're more than welcome to just copy the functionality into your project that you need.

    Both the Construct 2 exporter and my version are based on the Visual Studio Windows Phone HTML5 Template.

  • I don't think the Ubi guys will have run into this issue yet, but I've popped Ashley an email.