thehen's Forum Posts

  • Hi all,

    I have a layout called 'Placeholder' where I stash assets with default values for when they're created dynamically ingame.

    My problem occurs when I copy that asset into a layout and change the default values. Now ingame the default values have changed from the one in the 'Placeholder' layout.

    What is the criteria to which Construct 2 chooses a lyout to create an asset from?

  • simwhi that is good to know - thanks for the info.

    Mortar Melon currently overheats and locks Tizen hardware, requiring a hard reset :X

    szymek I no longer have access to actual hardware I'm afraid.

  • You can if you like. It's wholly dependent on your game. Here's some basic examples to get started: How to make a thumbstick(Mobile).

  • Nope. Looks like you're missing 'Tizen Web Simulator Application'.

    Go Window->Preferences->Tizen SDK->Web->Chrome and ensure the location is correct.

  • Are you selecting 'Tizen Web Simulator Application'? This shouldn't appear if you are.

  • My first attempt at pixel animation, for Hyper Light Drifter. So fun, can't wait to do more.

    <img src="http://31.media.tumblr.com/c7bc88e6de9e73c335c8bfc1843f3d8d/tumblr_mu4ea91VOB1sj7gulo1_1280.gif" border="0" />

    This is awesome. Hyper Light Drifter is looking to be one of my most anticipated games too :)

  • you need to right click your application folder and click 'Build Project'. This should generate a .WGT file. Right click that and select run as -> 'Tizen Web Simulator Application'.

    If that's not appearing then something is amiss in the SDK.

  • The simulator doesn't show in the connection explorer. You need to run as a 'Tizen Web Simulator Application'. There should be no target device when using the web simulator.

  • Yep, it needs to work with touch. There is no keyboard input on Tizen mobile phones.

  • elafreat it's using HTML5, but should work fine on every platform using Construct 2.

  • elafreat yep at some point. This is a link to the SDK documentation, which has basically explains how everything works. I'll write-up a 'Construct 2 friendly' tutorial as soon as I get a mo.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Updated the plugin with minification support and fixed parameters reporting correctly.

    One of the cool features is this has error reporting built in. Just add the Flurry object to your project, add the API key and you'll have a load of metrics, including any JavaScript errors that anyone encounters.

  • Ashley this is from instanceProto.onCreate.

    This returns undefined:

    instanceProto.onCreate = function()
    {
    console.log(this.runtime.versionstr);
    }
    

    Whereas this returns false as expected:

    instanceProto.onCreate = function()
    {
    console.log(this.runtime.uses_background_blending);
    }
    

    Any other this.runtime.* variables I've tried also work. I can't work out why versionstr is returning undefined, even though I can clearly see it as defined when doing console.log(this.runtime).

  • Ashley I've tried this, but it always returns undefined. I have no problem with any other this.runtime.* variables. I can even see it in the inspector, very confusing.

  • <img src="http://i.imgur.com/8EswZwe.jpg" border="0">

    <font size="4">Industry-leading app analytics for free.</font>

    More companies trust Flurry Analytics to understand how consumers interact with their mobile applications than all other app analytics providers combined. Over 125,000 companies use Flurry Analytics in more than 400,000 applications to measure audience reach, engagement, retention, conversions, revenue and more. The service is completely free, takes just five minutes for basic integration and is continuously updated with the industry's most advanced features.

    <font size="5">Conditions:</font>

    <center><img src="http://i.imgur.com/3pNdo32.jpg" border="0"></center>

    <font size="5">Actions:</font>

    <center><img src="http://i.imgur.com/m059ORI.jpg" border="0"></center>

    <font size="5">Download:

    Flurry Plugin For Construct 2

    Example .capx

    </font>

    <font size="5">Instructions:</font>

    Go to Flurry.com, sign up for an account and create an application. Always select 'Web-based applications or mobile websites' for the platform (this will work for your Construct 2 game on any platform). You'll be presented with an 'Application key'. Copy this key, then after adding the Flurry object to your project, paste the key in the Flurry Object API key property.

    You'll then need to use the 'Start session' action to begin logging activity. See the sample .CAPX for a more comprehensive example.

    For a more detailed explanation of how the events work, please refer to the official Flurry Mobile Web SDK documentation.

    <font size="5">For CocoonJS:</font>

    If exporting your game for CocoonJS, you'll also need to manually copy the following files from the plugin directory to the exported .zip that Construct 2 generates.

    webview [directory]

    CocoonJS.js

    CocoonJS_App.js

    CocoonJS_App_ForCocoonJS.js

    CocoonJS_App_ForWebView.js