thehen's Forum Posts

  • Lol, that's pretty funny.

    It sounds like it maybe an automatic reply - you might want to chase up with them directly.

  • tapptil brilliant news, thanks for the heads up. Now we have time to iron out some bugs and I may even work on another side project to submit :)

  • We have to use a business license, but were fortunate enough to win one :)

  • Paradox make sure you've got the following in config.xml:

    <content src="index.html"/>

    Also try on the emulator. I had the problem of the web simulator orientation being incorrect, though that shouldn't be true on the emulator or hardware.

  • szymek I just passed validation with that last change. In the nick of time by the looks of it.

  • Ashley this makes sense, and I agree for most situations.

    My use case is having a text object with a standard text size that is used throughout the game. This means when I dynamically create any text in game it matches the predefined size, rather than setting parameters for every created instance.

    There are a number of alternative solutions though, with global variables or functions to solve the problem too.

  • Paradox I'm not sure to be honest. I couldn't get the back functionality to behave at all in the simulator so my resubmission was based on guesswork.

  • Paradox I'd used the back button to navigate menus and pause the game, but not to exit the game. So when on the first screen and the user pressed back, nothing happened.

    You need to add browser -> close, in order to quit the game. The default behavior is overridden the second you use 'on back pressed'.

  • yeah we're in discussions with our publisher with how to tackle this. This has been my suggestion:

    Having looked at Android distribution previously, I was aware you could restrict an apps availability by hardware model. It appears you can't do that on iOS.

    As we've discussed, we'd only be targeting newer device models. iPhone 4S and above and iPad 2 and above. There doesn't appear to be a way to restrict access in this way.

    The closest solution I could find is to restrict availability by device capability. More info here: stackoverflow.com/questions/4718813/how-can-i-restrict-my-ios-project-to-iphone-4-only

    We could restrict the game to devices that use Bluetooth LE, effectively limiting to iPhone 4S and above and iPad 3 and above.

    Failing that I would suggest just saying it's not supported at the very beginning of the description.

  • Daggio did it tell you what the validation error was?

  • Paradox haha!

    Arg, I'm an idiot, I forgot to close the app from the start screen on back. I failed this time, but hopefully the resub should be golden.

  • R0J0hound Thanks for the clarification.

    It would be useful if there was a way at edit time to pick the initial object or even make a certain instance the reference for default values.

    Indeed, that would fix my issue :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • iPhone 4 is pretty poor performance-wise, but I've had no issue on iPhone 5. Steady 60fps even for a pretty complex game.

  • I've no idea the context of what you're doing, but setTimeout waits a number of milliseconds before executing a function. E.g.

    setTimeout(function(){alert("Hello")},3000);
  • Have you tried updating the CocoonJS iOS app?