TheFaith30's Forum Posts

  • Something is looping, probably some event is causing high CPU load. Check in debugger, maybe some event is causing countless objects. Too many objects on a layer can also slow down the game.

  • Some kind of pixel art fighting game. It has several bugs in the engine and there's a lot of work on character design, madness...

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  • This probably applies to C2, because I did not check on C3. Known issue. Only version v0.46.0 works properly.

  • Native exporting to Switch doesn't exist so far. For the Click created games that you do see on the Switch store, they were ported by other game companies.

    If you want to release a game on Switch, you would need a SDK tools. As far as I know, Nintendo will not sell you such a sdk development station.

    Certainly not for an individual one person, but a serious game publisher.

    Besides, it's not an easy way to just port it to c++ and this will certainly involve high payments. If I were you, I'd choose my publisher carefully. As far as I know, there are several companies in my country that port games to Switch however, I don't know if they port games from based on HTML5. I'm sure I'll ask about that sometime. I also spoke to Ratalik's game publisher, but I have some doubts if they can port games with good performance from click engines.

  • TheFaith30 Did you have many issues getting it to run smoothly on the Steam Deck?

    I'm currently struggling to get a smooth frame rate from a Construct 3 build.

    No idea why. Are you able to share your settings?

    Oh well.. You need to set the screen refresh to 60HZ and not limit

    the frame rate in the Steam Deck settings however, the best option is to change Steam Deck to a better Steam Deck Oled version, which has a factory screen refresh rate of 90hz.

    edit:

    I updated the game to last version 1.0.7. (changes visible on the website and in first post). In the near future I will record some gameplay on the Steam Deck Oled handheld. I am currently focusing on a new project that I wrote from scratch with support for Construct 3.

  • Feels like Ninja Gaiden mixed up with Chip 'n Dale (Because of audio?). Pretty intens

    Possible (if you meant the game) but my game is not that responsive. Anyway, I had to optimize it again. Now it runs even faster than previous versions.

  • Another latest update for Foxy's Adventure on February 14/2023. I'm hoping it's the last one because I'm focusing on another 'hack and slash game.

    The game is fast and hard because it was intended to be a clone of the Amiga game called "Tearaway Thomas" - youtube.com/watch

    The latest game update brings a number of changes:

    * New enemies have been added to the game

    * Improved the background on several game screens

    * Added some sound effects to the game

    * Added a fog effect to one of the game screens [at the beginning of the intro]

    gameplay - youtube.com/watch

  • I tested the new version of nwjs-v0.71.1 and it works very well. Except it can't close the browser. When I click 'exit' in the game, the screen freezes instead of closing the game. [ver. 0-46 works fine]. So the problem is probably in your events. I've never heard of something that nw.js games run slower than the browser version.

  • Removing objects (sprites) is probably the easiest way but it can cause lags and slowdowns on a larger map. I don't know if this guide would be of any use? - construct.net/en/forum/construct-3/how-do-i-8/player-dig-166671

  • There are some new changes after the last update.

    I've added some new effect to flying insects + new opponent in the second world.

    I think you will like it;)

  • Thanks alextro! I agree. The water effect is also nice. I added the reflection effect of this one object. (I mean the map of the worlds).

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  • This is my old project that I released on Steam. The game was constantly updated and a number of bugs were fixed.

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    Link to the page - https://store.steampowered.com/app/1333430/Foxys_Adventure/?l=polish

    P.S The game was also ported to the Construct 3 engine

    however my license ran out and it was forgotten (maybe I'll come back to it another time).

    Tagged:

  • I have never used bullet for the moving platforms. I only use Sine behaviour. For other ways I can recommend this "Super Platformer Engine" - construct.net/en/free-online-games/super-platformer-engine-3243/play

    There you can find many moving platforms and you can control them, of course.

    You need to install plugin "MoveTo" by Rex.Rainbox

  • Hey, thank you so much. It looks like it's working. It makes sense what you said anyway. Thanks a lot!

  • Thanks, oosyrag. I don't use Trigger Once for such purposes. It was in a hurry. But thank you, I will check your attention. I wonder why it works normally in Construct2?