TheFaith30's Forum Posts

  • I have a stupid and simple question (cuz I have no experience with saving the game).

    Why doesn't music play after saving the game in Construct 3?

    And why it works only in Construct 2?

    After clicking the mouse, we go to the next layout.

    When I click the return key in the Stage 2, the save is loaded.

    Result: There is no music.

    How to fix it?

    link for the capx - mediafire.com/file/x310fn186d2n2n4/MUSIC-TEST.rar/file

  • I'm creating AI' for levitating Boss right now, so you can watch - youtube.com/watch

    P.S I think there are other ways but it doesn't matter.

  • On "opt controllers Into Steam Input" - uncheck these two icons - "Xbox and "Generic (DirectInput)".

    I have all empty. I compiled the game on steamworks_sdk_149. Perhaps the latest 150 is unstable so do it on stable 149. But I don't think it's necessary so just uncheck these functions which I mentioned.

  • Yeah, I checked it quickly on other devices. On Steam Configuration you can select (by ticking the selection window) Steam - Ustawienia: "Użyj nakładki Big Picture gdy korzystasz z kontrolera obsługującego Steam Input"

    However in my opinion the problem is in your code. Try to force the controller at the beginning at the first layout and then you go to the next. For example: Press Start Button on the Gamepad to start the game and you go to the main menu.

  • My games start pretty well with the gamepad but your Janosik not. My suggestion is: this is because of a recent Steam update so I haven't updated Steam yet. Another option is possible: You could use the last Steamworks SDK (sdk_150) to compile a new game. (Personally I haven't checked this version).

    The question is: If u released the game for a free - did you created this or did they do it for you?

  • Hey. Thanks you guys for helping me but none of your suggestions worked for me. Not even any of the tutorials on Yutube. After rewriting this code from Construct3 to Construct2 - nothing at all worked for me.. until I found this demo - howtoconstructdemos.com/simple-teleportation-to-a-random-teleport I just adjusted the code and it works perfect. I can fully recommend this capx for this type of portals;)

  • Hey, thank you so much. I will definitely try the lions_ method first but "door.ID = self.moveto" - that doesn't tell me anything. I am analyzing another tutorial from youtube so if I succeed I will inform you.

  • My question is:

    How do I Make Multiple Portal Doors by teleporting from one object to another and go back by using just one Door. I wish to point out that "EnterDoor" animation is important for me because I'm using similar animation. Any ideas or suggestions?

    To teleport stand near to the door and Press "up arrow" to enter the door.

  • creepy nwjs 4.7 Install 4.6

  • For what operating system? Windows or Mac?

  • thanks dop2000. Its pretty good example.

    I'm going to make a save state as in this example Platformer engine - youtube.com/watch

    However I don't know if I will succeed or if it's really complicated;)

  • Try to re-import the files you have damaged or deleted into the animation or texture folder. You have a dialog saying that you deleted the "000" frame from the folder named:"sprTitleMaze"or "SplashPage_Background".

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  • This isn't the best way to go about making a game, to take someone's capx and then ask someone else to build on that capx without doing anything yourself. You won't understand what's going on, better you do some tutorials and learn how to do it, just my opinion.

    This is my personally capx I made. I have not taken from anyone. This is the second capx I made. The first was "Falling Enemy" - construct.net/en/forum/construct-2/how-do-i-18/how-do-i-have-a-falling-enemy-134029 and I just changed it now.

    You probably do not know what's going on :) omg^^

  • Did you make that capx? It should be easy to edit.

    Yes, I added the link above with capx file.

  • Hello! I want to do Zombie behavior like in this capx example:

    Link - mediafire.com/file/auwqi6s3ctzd9y8/Zombie_Al%2527.capx/file

    My intention is to create them everywhere but it does not work like that.

    If you've played Jim Power game, you'll understand it - youtube.com/watch

    I would like to do exactly the same behavior. I do not want to import more objects and zombies because it does not make sense.

    It works like this:

    If the zombie touches a given object then it goes down and If u kill Zombie, then it appears in the same way.

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