TheBuob's Forum Posts

  • Never thought about it that way. How do I do that though?

  • Yeah, it fixed itself after I restarted Construct 2. No biggie!

  • Nevermind. Just came across an error after I tried to test the game on Google Chrome. It just stops loading and this pops up every time I try to test it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks a lot! I imported the map without an issue

  • Great! Thanks a lot! One last question though. Do you know if it's possible to keep the turrets shooting even if the player isn't controlling them?

    Other than that, it's all good! I'm really glad you were able to help.

  • Hello!

    I just finished importing a map I designed in photoshop to my game project, but the map itself includes areas which cannot be accessed (backgrounds, walls, etc), not to mention the accessible area itself is somewhat round. For importing the map, I used the way described in "How to make a platform game" (By Ashley), so I only had to import one sprite object which contained all of the map pieces. Does anyone know how I can define which parts are accessible?

  • Hello! I've been working on a map for a landscape-oriented game project, and I wanted to know how to use it. It's an island in the middle of the ocean, so I don't know if tiles could work, seeing as they're square and the island has round edges and a section with a beach. The map is pretty big, and someone told me that I shouldn't use pictures bigger than 1000x1000px, so I divided the island in a bunch of pieces, which I don't now how to add to the project. Furthermore, I want to add an ocean I made in the background so the place actually looks like an island. Should that go in a different layer?

  • That's great! Do you guys know of a way to interact with the turret? Like, only being able to rotate it if the player decided to press E right next to it in order to use it, while also forcing the player to stand still while he interacts with it. Also, any idea on how to make the turret fire constantly, regardless of whether I'm using it or not? Like a laser beam, or something similar.

  • I divided both backgrounds (ocean and island) in 1000x1000 pictures, but I don't know how to add them to the project. Do I need to add several Tiled Backgrounds in order to do it, or is there an easier way?

  • I want it to be constantly firing, like a turret-mounted flashlight, so to speak.

  • I'd like to make it turn with the keyboard, hopefully. Preferably with the left and right arrow keys (It's only supposed to move on a limited angle)

  • Hey everyone!

    I'm working on a landscape-oriented project right now and I would really like to create a turret which can be controlled by a player. Unfortunately, I don't know how to do it, so I would like to know if anyone here knows any good tips on how to accomplish this.

  • Alright, thanks! I'll post here to let you know how it turns out.

  • Hello, everyone!

    I just finished creating the sprites for my land-scape oriented (kind-of-isometric) game project, and now I'm working on the map. However, I have a bunch of questions regarding Construct 2's way of rendering and loading maps.

    First off: Is it necessary to use tiles to cover the layout? The map in question is an island, so it's not exactly square, and I think that using tiles would kinda ruin how it looks. Speaking of which, the island in question is as big as 3000x1800 px, so I'm not sure if I should actually render an image that big and paste it on the Construct 2 layout screen.

    And finally, I want to find a way to put the ocean in the background so it actually looks like an island. I believe that in order to do that, I should create a layer full of ocean tiles and put it behind the layer with the island itself, but I'm not sure if that would work out. My real questions is "how", seeing as the ocean itself would have to be much wider than the island, and I don't know if that would wreck the loading times. I would also like to add the moon and its reflecting light in the background, I don't think tiles would work that well either. Any ideas? Any help is greatly appreciated.

  • These events are called sub-events. There are many ways to create them. I use the "B" shortcut that creates an empty sub-event. The "S" opens the Add event dialog, so you can immediately choose a condition. Finally, if you right click on the furthest left side of a condition (just right before the icon of the object that the condition checks), a menu appear that has many important choices, the first of all being the "add" in which you will find the sub-event options.

    And yes, this is a very useful thing, not only it saves you space (because you can nest many sub-conditions that have a common condition on top and those conditions can nest sub-events by them self etc), but since they act hierarchically, you can create complex events that pass along actions from the parent conditions to the child conditions whenever the parent is true. This has the added bonus of being very efficient, since when a top condition isn't true, all sub-events are ignored and C2's code is being read faster per tick.

    Aaaaand everything works as intended! Thank you so much!