TheBricktop's Forum Posts

  • Yeah, object splitting that doesent eat up your whole VRAM would be nice addition to construct, ive seen some examples in flash games. Maybe it would be easier when Construct could support vector graphics, or at least have some "create polygon with texture" expression. Another thing are custom collision masks for sprites with physics ( I suppose You would like to see splitted parts respond correctly to collisions), I dont know if You could make them during runtime but that would be very usefull.

    The example : http://armorgames.com/play/6375/faster-miter-master

    EDit:

    Actually it could be done with displacements, i will make example later

  • Vector math functions would be very usefull in playing with advanced physics.

    BTW: I would also want to see vector graphics implementation in scirra, any plans on it?

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  • Hey all!

    Im an amateur coder, and games addict. Ive recently stumbled across Construct, and im suprised how easy I can make games and experiments using this tool. Currently im mostly interested in procedural games creation.

  • Thanks alot! Now it's working .

  • You could use canvas object and make it "destructible" like in this example ,I hope that it will help.

  • Thanks lucid for fast answear! That knowlege should be in wiki anyway . (if it is - im dumb).

    Edit: Another problem, oddly physics behaviour doesn't have expression for speed, guess i had to do that the other way.

    and the "distance" doesent work for me. simply theres no command like this.

    and how to setup those previuosx/y variables? just make them or insert some code ?

  • during development i ran into some problems that arent totally covered in wiki or tutorials. so I am asking you now .

    1. I want to make semi-procedural destruction for props. Now i think that my sprite (small cube) should spawn at death four copies of itself scaled down by half. I need to know how to spawn objects in specific position and dimensions.

    2. How to compare speed of simulated sprite on the collision event?

  • That ribbon plugin makes me wonder about fake soft body objects. Going experimental.

  • About that game You got inspired from... Could thumbs look like the ones from that box? And You could add some funky looking japan letters flying around in the silly japaneese tv show style

  • How not to love construct? Might show us gameplay video?