TheBricktop's Forum Posts

  • http://hanfordlemoore.com/v/how-one-man ... ne-endrody

    thats kinda interesting. I only wish adobe wasnt so expensive or have learning version.

  • That is just plain brilliant, and looks quite understandable, even for my small brain capabilities.

  • I will try all those things, but still i think that behaviour would be more convenient for begginers .

    Also I want to add clone/copy action that would duplicate existing sprite with all parameters (or with some exeptions if you like) to my request.

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  • Maybe adding custom movement behaviour would help?

  • Hi,

    Imagine behaviour that allows you to specify how much objects You are spawning, what colour filter they have or in which angle and speed of motion they will be moving, also it could contain some events like "on creation" and "on destruction".

    Also Copy/clone object would be very usefull sometimes.

    Example:

    on box destruction : adv_create 4 planks in random motion.

    I think its usefull. I might be wrong.

  • Yeah sorry, my mistake.

    And if You re browsing Alec's site go take a look on his other projects. Theres alot to see.

  • Yea its the best fight simulation ive played. Im playing it for a long time.

  • I've visited site of Alec Rivers (for someone already known for his awesome physics engine), he published recently something even more unbeliveable. The system that creates and animates 2.5D (fake 3d or isometric) objects from at least two vector graphics. He is a programming magician.

    Link is here.

    http://www.alecrivers.com/2.5dcartoonmodels/

  • Actually Box2d (according to site) already has lots of different joints and other very usefull capabilities (component objects, which can be breakable for example) that aint used in construct at the moment.

    http://box2d.org/features.html

  • [quote:2jegvdyj]maybe he means like the 's' plugin, but more user friendly

    that idea is actually the most appealing to me , 'S' is almost everything i need at the moment but has bit awkward handling imo. (no offence intended)

  • Thanks Rojo, it helped alot.

    Another problem came out :

    It seems that only one cell at a time can reproduce.

  • Hey all, im now experimenting with Alife game. Im trying to make my "Cell's" reproduce and mutate wich is represented by colour filter changed by random number.

    This is roughtly what i want to achieve:

    If Cell has enough eneregy
    get Cell colour
    Spawn new cell
    set new cell colour to parent cell colour +random[/code:2g5y6fog]
    
    The script i made so far goes like that:
    [code:2g5y6fog]import random
    d=Cell.Value('color')
    r=System.GetRed(d)
    b=System.GetBlue(d)
    g=System.GetGreen(d)
    Cell.SpawnObject('Cell',1)
    a=SOL.Cell
    a.Filter=System.rgb(r+random.randint(-10,10),g+random.randint(-10,10),b+random.randint(-10,-10))
    a.SetXY(random.randint(0,10),random.randint(0,10))
    [/code:2g5y6fog]
    but when it is executed it generates error :
    [code:2g5y6fog]File 'string' line 1061(??)
    def swap values (self,p0,p1,p2,p3)
    syntax error invalid syntax
    [/code:2g5y6fog]
    I dont understand why it showing me that because  I didnt typed that nowhere.
    What i'm doing wrong ?
  • GAH!

    I must explain myself: built in Pyhton editor suggested usage of "RGB"(caps) i thought that it was correct.

  • I ran into a problem while trying to play with that new Python functions.

    System.Create('Sprite',1,random.randint(200,400),random.randint(200,400))
    SOL.Sprite.Filter=System.RGB(255,255,255)[/code:3r40wsxi]
    I simply wanted to set the colour filter of newly created sprite, but unlike setting the position it thrown an error "NoneType object is not callable"