TheBricktop's Forum Posts

  • Hey, thats great idea, i dont think anyone did that in construct before You. Actually I'm thinking about something like that for a while. I would Suggest that You shouldnt use physics behaviour for particles. It uses too much of computing power, and often is obsolete because You want to simulate very basic and small particles. Personally i think that in this case white 1X1 pixel sprite will be best, and its physical properties should be coded by You. I might do a quick sketch when i got time.

  • Many thanks for information. I think personally that wiki needs lot more articles, or some tutorials that cover some more basics. But that is our work.

  • You mean making global variable?

  • I would like to know how to make nice menu for game.( I don't know how to make two or more Layouts, and it's not covered in wiki)

  • Edit: solved , everything works with newest stable build, thanks Devs!

  • Most of caps do well, but yes the ones from You gets weird errors. Do You use the svn version of construct? What plugins do You have? Or maybe its language issue?

  • Unfortunately all my work got lost today So now im making everything from the begining.

    It's weird but i cant open .cap You posted, gives me an error about "expecting Clayer"

  • ^ pretty much that. sorry about posting here but i dont know where to post tutorial requests.

  • It doesn't work for me :<, I have the latest (unstable) version. It says something about Clayer or something.

  • Yes please?

  • Im now Im making worms like world destruction.

    My solution is based on ashley's destructible terrain trick.

    So previously fired projectile gets removed when it hits canvas and spawns erase sprite. That sprite is pasted on canvas and then canvas updates its collision mask. Everything works with 4-5 first explosions but when canvas prop gets destroyed to about 1/2 its thickness projectiles collides with previously erased parts of canvas , and then crash commits. Im using latest construct version.

  • Ive recently seen some Box2d demos showing very useful features, like animated curves with collisions, giving me lots of ideas for using it in my games. My dream is something similar to canvas but only consisting collision mask for physics behaviour. The image could updated along with it, giving us ability to change the game world at runtime.

  • Argh, we really need some bored mathematical genious that will make it for us.

    Or else i will start learn this and it will take lot more time.

  • I would really like to see something like that in construct just to play around with that.

    Browsed some box 2d forums: ITS AWESOME! I would like to see full potential of box 2d in construct!

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