to spawn sprites in specific locations with specific dimensions
System : Create Object (let's you specify the location)
Sprite.SetWidth
Sprite.SetHeight
actions after an object is created, and in the same event will apply to the object that was just created
if you're using behaviors to move your sprites, most behaviors have an expression for speed,
for instance, Set private variable MyCollisionSpeed to
and then double click on the sprite, and click on the behaviors tab to find the expression for speed
if you're using your own movement method, and no behavior, the way to determine speed is to set up two private variables, previousx, and previousy
if you need absolute speed, or the specific x and y speed
always
set absspeed to distance(previousx,previousy,sprite.x,sprite.y)
set xspeed to(sprite.x-previousx)
set yspeed to (sprite.y-previousy)