TELLES0808's Forum Posts

  • Game over developing screen.

    Wow

    Very nice!

  • Hi,

    I would register my suggestion to improve Construct 2 spritesheet system by using something similar to Shoebox.

    http://renderhjs.net/shoebox/packSprites.htm

    It's a nice solution for animations with different sprite sizes.

    See you guys.

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  • If you're looking for a math who will ignore the angle of the wall, just make a math like this:

    Angle of entrance: 30 degrees;

    Angle of exit: 180 degrees - angle of entrance;

    But if you're looking into why the issue is happening, it's because the collision polygon is stretched when in isometric view.

    While the correct is bounce and exit the wall considering the angle of the wall in the math, if you want ignore it and make the bounce happen like watching it in topview, just add the difference between the angles.

    Using an isometric view angle of 45 degrees you'll obtain a bounce angle of 71 degrees between the entrance and the exit, while you want obtain 90 degrees, so, just add or subtract the difference to the exit angle and it should be sufficient for any entrance angle.

  • Great stuff, as always gillenew

    nice! Every time I see something posted by you I am quite amazed, keep inspiring and making great stuff man! And thanks for the .capx, I'm definitely looking into that since I am all about fancy things.

    >Krazy Kitten is now on itch.io hue hue<

    Amazing, it's nostalgic.

  • very nice, congrats!

  • Donuts ‘N’ Justice

    Donuts ‘N’ Justice is a fast-paced 2d horizontal shoot-’em-up wherein you take the role of one of two

    Super Cops in the 1980s to defend their city against gangs, violence and corruption.

    Interesting =]

  • >

    > And how is going the performance?

    >

    I think it's probably pretty good, but I haven't tested it on any lower end machines and there's very little in the layout.

    In other news, here's a dust storm in Reliquary.

    Looks amazing!

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

    And how is going the performance?

  • The university have moved it.

  • Your Hero ++ Contest ++

    Hello everyone,

    It's time to show your own hero by using the Hero template to the World.

    Anyone who submit a Hero drawn over the template above will have the chance of winning a Complete Template from 56 Pixelart Poses.

    I'll be giving away 3 kits in September 1th, so, choose one of the poses and draw your Hero, hurry up!

    Be creative, be funny and enjoy!

  • Does it actually lag? I'm curious about the performance.

  • Shoebox is an app to make spritesheets easy, and split it in individual frames too. If you need to manipulate something before importing.

    I was wondering along the C2 history if it anyday become compatible with Shoebox, but C2 seems to be more in the patterned side, while Shoebox is more versatile occupying blank areas and shuffling the pattern.

  • Monday I'll take a time to make it for you =]

  • mudmask Thank you! I was always a little bummed out by how the pixel art movement forgot about DOS and early computer games. I was a PC child, played lots of Warcraft, Heroes 2, Might and Magic, adventure games etc. with Razzia I want to bring some of that back through the visuals. I'm glad you like it!

    TELLES0808 Sweet, Blackthorne is one of my main inspirations for Razzia, great game.

    Great, I hope finishing this game, I want buy a copy! =)

  • Updating some of the animations in Razzia

    It reminds Blizzard classics, like that of a blonde guy with a shotgun.