TELLES0808's Forum Posts

  • I want suggest you to use an invisible tilemap and check if the object is at a specific tile position, if so, improve the player with its stats.

    To know the tileposition, you can check the positiontotileX and Y of the tilemap

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  • Okay, this is a new behavior.

    Make an object with two sprite animation, call each one as OKTouch, NOTouch.

    Change the animation as necessary.

    In the events, check the currently animation and do the desired event for each condition.

  • You can set the collision check on or off as you desire with events.

    The collision checks are what trigger the button when a touch is over it.

  • Well, this can be achieved by many ways. As you desired, here is something similar.

    https://www.scirra.com/arcade/tutorial- ... wner-13147

  • bilgekaan, you don't need placeholders, you can use the checking overlapping at offset instead and you'll improve your performance, because placeholders increase significantly the number of collision checks. I'm working in a sandbox of my template where I was using placeholders and now it's all checking with offset, the improvement is huge.

  • pick by id or uid, or set an instance variable and ask for it to isolate the object.

  • Kyatric

    Ashley

    I found some more details, this might help...

    This error only comes up if you are using "Browser plugin" in your Project... c2 v240

    without the plugin, you wont see the error and the project will be minified without any issue.

    I'm not using the plugin and it's happening.

  • Okay, I'll work on a sample file for you and later I post here =]

    -------------

    qaisarehman

    100% working

    dl.dropboxusercontent.com/u/47035927/Samples/Map.capx

  • You'll need to check each state and release an event to change the animation according.

    Take a look inside the C2 Samples, there have a lot of nice examples.

  • Use the Sine behavior for it, or a simple math, any arc start with a second (or more. The more, the smooth it is) degree equation, it's a simple math doing the movement with X=1*X and Y=2*X for example, and enable the |destroy outside layout|, disable any other behavior the object have.

  • you'll need the "touch" object, the sprite with platform behavior and a solid ground where it will be placed.

    on the event page put:

    Condition: On any touch;

    Action: Simulate Control -> Jump

    To fly, set falling speed to 0 or sustain the jump for a local variable who will be counting while the touch is active and fill the sustain instance with this variable.

    see the flapbird sample file inside the construct2 sample files.

  • Well, I like to use impulse like R0J0 said.

    My rock is "solid", but you can do your drop look very close to your desire by doing animations or at least using variables and changing manually their position and degrees.

    For a movement like Terraria, it should go in parabolic trajectory until it reach the ground. It can be achieved by making a math or using the Sin behavior, where you can randomize [using random() or choose()] the speed and values easily.

  • Hi

    I can develop a new sandbox with all the animations and transitions, may it be released as a new item on the shop, where the templates come for free.

    The main issue is explain the code behind it, because some transitions and logics are common for advanced users, but not so easy to understand and change for new users.

    --------------------------------------------------

    Updated: 2016-12-02

    I'm working in a new sandbox to release it on the Christmas.

    The sandbox will include the usage of all poses and special movements and transitions all organized in a very well logic easy to follow and modify.

    Also, from now on every weekend will have 33% of discounts until 1st January of 2017.

  • vakero, I'm in need of a background music for a Game Template whose launch date will be around Christmas.

    https://www.scirra.com/store/royalty-fr ... t-poses-30

    Do you want exchange one license for a music?