TELLES0808's Forum Posts

  • Check my games on Arcade, there have some of them with sample CAPX to download and learn.

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  • Hello fellas,

    I'm working in a new creating for the Ludum Dare 37. This round we will work with the Theme "One room"

    All I need is time to finish it with graphic quality, because the engine is already working and improving.

    The idea was born on the Topic Ludum Dare 37 exactly here:

    With the theme and an old desire to work with this memory, I started to search for some images to illustrate the idea.

    Everything started with an episode of Simpsons "Treehouse of Horror VII short "The Genesis Tub"", where Lise lost her tooth:

    In the end, they where destroyed.

    South Park joined the party with his episode called "Simpsons already did it"

    They where happy to follow two civilizations at war inside an aquarium

    But it ended with them destroying themself

    Futurama also did their own episode playing as god in Godfella

    Ending as we already know

    So, we learned something with it, don't play as God, rofl

    Let's start working.

    I prototyped a little version of a mix from Sea Monkeys and Aquaplay to play around

    But what this game will stand for? I wants this game give the player the chance to play as a God of pixels.

    The game play should be simple, touch compatible and vertical aligned to be played with smartphones and on computers.

    Both sides will have a mountain, where in the first food dropped, will reveal some pixels swimming in the glass. They are in the stone age.

    While you still giving food they will develop their civilization and multiply, increasing their city and envolving.

    The player will need to develop each side equally, also, pay attention in the behavior of each civilization, because some builds will prejudice the temper of that civilization and they will fight, destroying one or another side.

    Using the civilization as inspiration, they will evolve sufficient to build a space ship together and warp to the air, running away and you'll finish the game.

    Also, some bacteria will happen often, and they will fight them with their defense.

    You'll need to kill some of them when they are overpopulated, or the food will be not sufficient and they will fight.

    Well, at least the idea is set, now the art is the challenge and will consume 90% of the time =I was thinking in work with pixelarts, something similar to pixel size characters and builds:

    Smaller than this guy and

    compatible with

    So, in need of help to work with this challenge, if anyone have time to spare with arts, pop me a message =]

  • Dunno, maybe because unity is full free and other tools are free, without limitation in any kinda.

    I'm getting an approach of the design I want for this little sandbox.

  • set gravity to 0 using an action, for example on start of layout.

  • I can't see the images.

    But this tutorial may help you: https://www.scirra.com/arcade/tutorial- ... pick-13549

    There you'll learn to pick anything you want and targeting the player is one of the things related to it.

  • only apply the impulse one time, you event may be triggering everythick.

    To maintain in the air, the easy ways is set gravity to 0 and stop it right after.

  • Did you set the instance for both objects? You should give them the same instance to check them.

    What I see is you setting the instance of the icon to a variable, but where is the obj_check instance being set?

  • ...You can manage the origin of almost anything in C2.

    Try it, it will avoid events running everytick and slowing your game.

    You can also use

  • Air hockey also known by Table Hockey =D

    https://www.scirra.com/arcade/tutorial- ... ckey-13611

  • I was thinking in join the challenge and make an aquarium like that episode of south park where they dropped sea monkeys and they develop their technology and start fighting each other to the death. Or something like Simpson in that episode where lise lost her tooth and stored it in an ambar sample, and the same thing happened, but with starships, etc, also, they believed Lisa was their God.

    Maybe a good tug of war... Or feeding a side give it a boost to the development and who develop first destroy the opposite side.

    Someone needing an artist here, heh! (My lack of time to draw arts is my Achilles ankle, but who no).

  • I'm dealing with arrays, this is at least a torment =

    Next time I will read the entire wikia to understand how to solve a matrix using arrays.

    The problem happened when I was doing an autotile behavior, where each existent tile was stored in the array with 0, else -1, then a "For each ordered" event, it should pick the tile and count how many tiles are surrounding it, sum a number for each position.

    For example, a random tile in the looping event will check on the left upper corner, if it's existent, add 1 and make the same for every surround existent tiles, but each one have a number, upper is 2, right upper corner is 3 and so on.

    1-2-3

    4-5-6

    7-8-9

    It will give the array slot a sum, where the sum can be related to a Tile ID, so, I did a dictionary to relate it.

    If the sum return, for example, is 6, I know it's the left upper corner, because it's being surrounded by 2 and 4, so, 2+4=6

    The problem is how to solve the array to achieve it, I tried to to use tilemap.at(array.curx-1,array.cury-1) to check the left upper corner and it didn't checked correctly, also, didn't made the sum.

    Well, this is my labor for a while, while I don't figure out how arrays works.

  • You need to filter the object before unpinning it.

  • yes and no, it's how you want it be, you can improve and automatize it with paths, effects, etc.

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  • If nobody have sent you a message, try using http://www.deviantart.com, there are thousand of artists and freelancers willing for a job.