TELLES0808's Forum Posts

  • Place the objects of you inventory inside a family and set their timescale to 1 again.

    I prefer to avoid playing with it and simple check if the inventory is running, if so, the entire group of events and behaviors and scenarios, etc, etc, can be set off.

    Plus, if you're using other event sheets, it's even easy.

  • You can check if the HUD to exit is active and them put all the events of the behind part inside this check, if it's not active, the behind scene will run, else, run the front code.

  • Animations for sure :/ currently working on a fighting game

    Did you know about Super Cosplay War Ultra? It's a good source for reference

  • I'm working in dissecting the events yet, but the global concept was learned.

  • https://translate.google.com/?source=gt ... %20Cleaver. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    But what is challenging you these days?

  • Something like this ?

    https://drive.google.com/open?id=0B1SSuCVV8v74N2dYT3luQjNrVzg

    Exactly =] Cleaver.

  • Double check if any of the next conditionals are not being triggered for lack of conditions, it sound like two things, first, it's setting the animation everytick to start (from begin), or an event bellow is setting it to stop the animation.

    To avoid one condition to start the animation everytime it's triggered, use "System|Run once while true"

  • Update your Construct 2 to at least R240

  • TELLES0808

    Thanks. Looking forward to the template. I'm going to try this while I'm working on ledge grabbing and shimming across. I also need to figure a way to swing back and forth while holding ledge to build momentum and make a bigger leap over the gap.

    Thanks again!

    It will be covered too, auto climbing edges was one of my goals to make the use of the 56 pixelart poses fully. I'm finishing the behaviors and making an original tileset, plus, the code need some improvements to reach the minimum number of events and give to the user more than 50 events to run her/his game.

  • Make sure the animation speed inside the object image editor is bigger than 0, and the frames are set with a common speed, bigger mean more time between this frame and the next.

  • Maybe need some tweaks but that's the idea.

  • Hello everyone,

    Asepriste is a very good tool at an affordable price to create pixel art and animation. Ok, it's not a "Spine-or-Spriter-like" app but it makes the work if you are looking for a simple and efficient frame by frame approach.

    Good catch, I completely forgot about it. For pixel arts, the best!

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  • I'm working in a cheap template for C2 where climbing will be part of it, like swimming, climbing wall, stair, ladder, roof, edges, etc.

    But while it's not ready, I'll share something with you:

  • I forgot, use On touch "trigger" instead of Is in touch to avoid spawning infinite objects, my bad.

  • Create a global variable and store the currently animation frame there, also, add 1 for each time you create another sprite, reset when over the maximum.