Tekniko's Forum Posts

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    http://

    Steps to reproduce:

    1. Add layer effect Blur Horizontal

    2. Add layer effect Blur Vertical

    3. Run preview

    4. View preview over WiFi with Kobo Arc running 4.1.1

    5. View preview over WiFi with Samsung Galaxy S2 running 4.1.2

    6. View preview over WiFi with Samsung Galaxy S3 running 4.3

    Observed result:

    No layer effects

    Expected result:

    Blurred sprites on said layer

    Browsers affected:

    Samsung Galaxy S2 4.1.2

    Chrome: yes

    Firefox: yes (layer sprites disappear entirely)

    Internet Explorer: not tested

    Samsung Galaxy S3 4.3

    Chrome: yes (layer sprites disappear entirely)

    Firefox: yes (layer sprites disappear entirely)

    Internet Explorer: not tested

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r158.2

  • Doesn't seem to be working as intended. I'm off to work. I'll check back in a few hours. Maybe I can figure this out after a break.

  • The cube just sits there rotating. Is this what you had planned for it to do?

  • Player >> On collision with Circle >> Start rotation for Circle >> Wait 2 seconds >> Stop rotation.

  • Try changing your Sampling to Linear.

  • Hey hey!

    I have a circle that rotates when it is in a collision with another object. After X amount of time it stops and that is fine.

    What I am wanting to accomplish is to have the circle slowdown its rotation speed as it nears the end of the rotation time limit.

    I have an idea of how this would be possible but I am unsure of the math behind it. Could anyone explain this to me?

    Thank You,

    Stephen

  • There is a way to continue from where you were last previewing -not on PC now so I can't check. Instead of previewing with f5 I think it is shift f5. hopefully this will help.

    Yes, if you hold Shift and click the Play button. Your updates will be added without reloading the entire project again.

  • 8,500 files is your problem.

  • I'm sorry I don't understand. You want the character to continually jump while the jump key is pressed? Or do you want it to only jump each individual time the key is pressed?

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  • Hey everyone!

    What are you all using for your movement controls in Platform type games.

    I was going to use two simple buttons. One Left and one Right but it wasn't as easy to control as I would have liked.

    I followed this other tutorial to make a sort of virtual joystick. It turned out okay but seems a bit unresponsive. What are you using? What have you seen other use? What do you prefer to use when playing a platformer on a mobile device?

    Thank You,

    Stephen

  • How do I add Local Variables like in the screenshot below? I am trying to recreate an Arcade style joystick.

    <img src="http://imageshack.com/a/img199/3563/h6zq.png" border="0" />

    Thank You,

    Stephen

  • But, I want the Player to flash when he is not falling.

    For example: Walking into the enemy should cause the Player to flash.

    Falling on top of the enemy should not cause the Player to flash.

    Both are collisions but handled differently. My code should work but its not for some reason.

  • Hey everyone!

    I am having an issue with my main character. I am trying to make the Player flash when it runs into an enemy, which it does. But for some reason I can't stop it from flashing if the Player is jumping on top of the enemy.

    Any help?!

    <img src="http://imageshack.com/a/img35/7261/ud44.png" border="0" />

    Thank You,

    Stephen

  • <img src="http://imageshack.com/a/img829/5985/4jb8.png" border="0" />

  • Annoying game.