tallenwebdev's Forum Posts

  • Hi tallenwebdev,

    It seems like everyone is suggesting hiding old ver. of your game and uploading a new ver. As the creator of Bio-Gun I wanted to point out that I kept updating the same game ver. insteading uploading a whole new game and hiding the old. You wont believe how many times people will come back to your game to see how your game is doing and if it has been updated. My advise it to be as responsive as you can in your comment section and to make sure to upload a new ver. at least once or twice a week.

    As to your original question.

    Make sure when you post your games on any forum including scirra arcade you have a very solid first build. 90% bug free, polished, and attention to small details. People who play your game will feel respected and will come back to it more often.

    -Best of luck to you and your future endeavors tallenwebdev!

    Thank you very much for your feedback and kind words! I think I am going to re-upload a new version when the game is ready, but it's because the game has come so far from the current arcade version. Also since the game has now become a much bigger project that I down the road intend to monetize, I want to start clean with a demo on the Scirra Arcade. Plus my first versions (and the current arcade version) aren't near as polished as your game! Which is why I want a fresh start too.

    Again thank you!

  • Do a for each loop then assign each instance a unique variable name.

    Then assign a different find path action for each instance.

    Eg. Sprite 1 go-to target 1. Etc

    Thank you!

  • I have multiple instances of a sprite and I want each instance to follow certain paths. The sprite is part of a family and already knows what to do once path is found, but I want each instance to go to different predetermined locations. Thanks in advance

  • Looks very interesting. I like the pixel art!

  • Escape is possible is not just a shooter, while it's story is not yet developed.. I can tell you that there are going to be survival mechanics and a number of "open world" features..

    Here's a little concept piece for you guys

  • -Create Door sprite

    -Create Hinge sprite

    -Put Physics behavior on BOTH

    -Set Hinge to IMMOVABLE.

    -Set Door origin to either side, just not the middle.

    -Set Door position to Hinge

    -Create [Limited] Revolute Joint. It can be found on actions under Physics.

    Thank you!

  • Looks interesting!

  • I've yet to use physics in any games and I am trying to implement a hinged door that opens as a player walks through it. I know I could accomplish this in other ways, but I wanted to try implementing physics. Thanks in advance for any help

  • Want to provide an update. My most recent accomplishment was taking the game from standard definition to full HD. I also did a lot of clean up with the games event sheets and unused objects. Now I am working on some custom camera movement, including zoom levels changing when the player enters buildings. Also I'm working on the transitioning to shared family behaviors for enemies.

    Mean while, I have an artist working on some static objects for the game. After he completes those I will have him do some nice ground and floor textures.

  • Here's a little concept piece for you guys!

  • Spec Ops incoming! Night vision on!

  • Interesting game. I would be happy to toss some design ideas around if you still need someone to do this.

    Feel free to send me an email at . I am still looking for someone to design a background for the menu, but not the menu itself. Would love to hear what your ideas are!

  • Let people know when you have done a major update like new levels to your games in the forum. I have my Pinball Sandbox in the top games and it bounces around a little but I use my own website and social networks to promote it and I use the forum to announce any major updates like the new Simpson's theme pinball layout I just added.

    Don't be afraid to ask your friends to play and leave a rating. If a game doesn't get high ratings at first it usually ends up buried never to be noticed again. Once it has some good ratings more people will play and rate it.

    See how that works

    Thank you for your feedback. I have some higher aspirations for the game, and am currently working with a number of people on Fiverr for everything from sprites to voice acting. Once I have the game polished and looking really nice I plan to upload that version as a new game. Then I probably won't update the version on Scirra except for bug fixes. I will be sure to take your advice when I upload the games final Scirra Arcade version.

  • Preview of new characters! After getting this one I've placed orders for more with a fantastic artist on Fiverr.

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  • GhostDev backgrounds look great, very cool!