TabloidA's Forum Posts

  • I have, and even tried comparing the two to make sure both were exactly the same. I still get the same issues.

  • I've been experimenting with the Multiplayer object and I can't seem to get Host/Peer multiplayer to work. I tried to as closely follow with the tutorial and example as possible. (Besides some things I didn't feel I needed yet like the chat and other added things.)

    When you start the layout you log-in, and you are set as "host", as expected. When I log in though, the player is shown for ~1 second, then disappears. When opening the same layout on another tab, I log in as a peer alright, but the player rapidly blinks in place for a while then disappears. I can't move as either Host or Peer.

    Sorry if this is a dumb question, just trying to fully understand/learn how multiplayer works. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks!

    CAPX: https://www.dropbox.com/s/1usfqe3mgmsj4 ... .capx?dl=0

    EDIT: Fixed CAPX link

  • Try using "Set Height" when Crouched on the PlayerBox.

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  • LittleStain

    I currently have invisible objects off both sides of the level screen, placed on each layout(room). If player passes through the right object, there's a variable number that's chosen at random.

    Ex.

    Player goes right,

    Random variable number,

    If num = 1 go to Room A

    If num = 2 go to Room B

    I see what you are saying, which I would probably have to change this method to fit your idea.

  • (Tried to keep the title short, explains ellipsis)

    So what I'm trying to accomplish is a simplistic dystopian game where you are trapped in a bizarre lab accompanied by a robotic AI. You try to get to the end but here's the catch. Every time you play it's a new experience. There's a whole new different set of rooms to navigate. I already have the random generating rooms done but is it possible to set a way so that the game remembers what those random rooms were.

    For example:

    Player goes from Point A to Point Random,

    Player ends up in Point D,

    Players goes back the way he came and instead of going to another random room, he/she ends back up in Point A,

    And so on.

    Almost like every time the player enters a room, it adds on to the "map" of the game.

    I appreciate any help.

  • Wow, this looks really clean and great so far! Can't wait to see more.

  • I really like the art style!

    Bugs that I found:

    1. You can spawn in the midst of a battle, which instantly kills you.

    2. (Not really a bug) But maybe tone down how far you're launched just a tad.

    3. Losing/Winning a game (After-game) can still allow for the characters to die and award the other team with points.

    Other then that, its a pretty fun game!

  • VictoryX Ah, kk. I just changed the all the values to the same (0, 0, 0), so they should be impossible to tell apart now.

  • So I think I fixed it, I moved the character just for testing purposes <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> So I would move him back...

    https://www.dropbox.com/s/zu9yebdsb2bob ... .capx?dl=0

  • VictoryX Wow, I didn't even know you could see the platforms...interesting, I'll look into it. Thanks for the feedback!

    EDIT: I just checked all of the RGB values of the different blacks, you must have a really high brightness or something else, because the background turned out to be 1, 1, 1, and the platforms 0, 0, 0....

  • So far, I haven't really found any issues that you're describing...is there a specific level it happens on?

  • Yeah, could you maybe provide us a link to your capx and a link to the tutorial?

  • I've never seen or heard of that course, but you could always try using a Tiled Background or maybe an array to get it to snap to a grid. That isn't in my expertise though, so it would be best to have someone else explain

  • Could you provide a capx file? It would be easier to solve the problem, since I think its a small detail you missed that I probably won't be able to explain in words.

  • Just added new blood graphics and made Level 2 a little less hard...now I need to start working on levels <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Link: https://www.scirra.com/arcade/puzzle-ga ... pdate-2694