I'm trying to make it to where when the player collides with a sprite(button), it sets another sprite(block) visible. Here's the catch: I got it working when the player is set at normal gravity, but when their gravity is flipped (-1500), the block will not be set visible upon the player colliding with the object.
event:
character is colliding with button > block > set visible
block > solid enabled
block > fade: start fade
thanks in advance, if my convoluted way of explaining things is annoying, by all means tell me