TabloidA's Forum Posts

  • The website is down for me as well. From the video, though, this game looks like it has some potential. Hope the site gets fixed soon so we can play

  • As a base idea, you have a good thing going here. I get it's in Alpha, but there are a few things I'd fix.

    1. The sound. It's not that the music bad, it just really can get pretty annoying after a while. Also try to make the background music quieter, and add some in-game sound effects. Like for the monster's dying, or for the player swinging his/her sword. That way the music may not become as annoying, and you have some interactivity and response with the game.

    2. Try to incorporate more ways to up the difficulty instead of just spawning more monsters. For example; the monsters take more hits to kill(EDIT: I realize now they do this afaik), they deal more damage, they move faster, they are smaller or bigger, maybe every now and then the "boss" of a certain monster shows up. After a while it can just become a little old when no new mechanics/monsters are shown as gameplay progresses.

    3. The screensize of the game was a big one. I personally had to zoom my browser down to 50% so I could see the whole screen. Just keep that one in mind.

    4. Going back to mechanics, try to also add a way for possible upgrades or spell progression. So maybe some store that the player can quickly pause the game to buy upgrades from, or make the spells do more damage, do less damage, have an increased fire rate. Just merely anything to keep the player's attention hooked.

    TL;DR Here's what you should take into account. That the player is impatient and can lose attention easily. Sometimes they'll like an idea for only a certain amount of time, and then they'll become uninterested. With this type of game, the real goal is finding that happy medium between game-balance and keeping the player interested. Keeping the game balanced and fun, and finding ways to keep people hooked to your game. I have no complaints about graphics, they looked great to me. As did the animations and such. I hope none of this review is taken as any sort of aggression or ill-will, just offering some constructive criticism to help your game succeed.

    Great work so far! Keep me posted

  • bitballoon is an awesome free hosting site. I use it to host practically all of my games.

    BitBalloon

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  • Haven't downloaded it yet as I'm not at my computer currently, but from the screenshots it looks like it could be a useful tool! I'll definitely be trying it out

    Good work, keep it going

  • purplemonkey That looks awesome! Can't wait for a demo

  • Working on an entrance animation for "Tuck Chesta" (Boss)

    Here's a link since Imgur decided it was okay to convert a gif into an MP4 (The video is of the animation looping.)

    Still need to add other movements like to the face like eyebrows and eye movement. As well as making the eyes more defined; which will be an issue because someone (me) forgot to put the glasses on a separate layer

  • I feel unworthy posting right after a Klang screenshot

    Just a WIP. Possibly the start of a Boss?

    http://i.imgur.com/GJOlBlB.png

    There are some rough spots, which I intend to fix

  • Love the sounds of the kitty

    Adorable!

  • I haven't tried anything yet, but you could try making buttons, then make an event that detects which buttons are pushed, corresponds the button pushes with numbers, and puts that data into an array. Then when you press "Run", you have it read the array and perform the commands accordingly. Again, this is an idea, it might work...

    I'll try it out later today.

    BTW if people are confused. OP is talking about a simple programming game, much like Light Bot

  • Check out this and this. And if those aren't what you're looking for, this can help more than you'd ever imagine

  • Looks good so far. But yeah, I agree with what the others said. If you're using a mouse I'd put some money into a drawing tablet. Especially for vector art. Here are some links that could help:

    I personally use a Huion Tablet. It's a few years outdated, but it still serves it's purpose:

    Huion Tablets

    I've heard good things about Wacom Tablets. Don't use one myself, although I know many people who could swear by them:

    Wacom Tablets

    And last but not least, since everyone has a different preferred Art Software, here are a few links to help you decide:

    12 Free Design Programs

    A Programmer's Guide to Creating Art for Your Game (Vector Art is the third section down)

    5 Best Free Vector Graphics Editors

    Hope this helps!

  • Might want to fix your link there. The fact that you can't post clickable links yet breaks the URL. Try out this website to shorten it

  • I'll just be posting random progress here about Cube Chaos.

    Cube Chaos is a 2-Player Local Multiplayer game where you fight as little cubes with big abilities in simplistic arenas. You can currently choose from 1 of 4 unique classes, each have their own weaknesses and strengths.

    Most Recent Thing Added

      -Directional Arrows -Sound Effects -Classes -Screenshake -Bug Squishing

    Multiplayer has been a requested feature and a first version will hopefully be available soon.

    CLASS IDEAS WANTED:

    If you have any ideas for a new class, let me know below. If you find any issues with any of the current classes, whether they be too OP or UP, let me know below!

    Want to play?

    Link: PLAY

    That's all for now, Cheers!

  • Added some MUCH needed screen shake and added VERY MUCH needed arrows to the players so you can actually tell which way you're facing. I also added some sound effects to the game that you'll be able to hear once I upload the update to the Arcade.

    I've been procrastinating a ton on working on Multiplayer Mode for this. I have the "beta" ready for Multiplayer, but still need to iron out a few bugs. It'll feature a very basic Rocketeer vs. Rocketeer game, so basically like the first version of Cube Chaos. (Singleplayer is also in the making as well)

    I'm also looking for new class ideas! If you have any ideas for a new class I could put into the game, just PM me or quote me here. I'll probably end up making a new thread for this.

  • Downloading now, I'll come back when I've played through it a bit. Looks visually good!