szymek's Forum Posts

  • Alatok

    if I would like to make 100% serious, 100% professional game/app, and have enough money for that - then hiring Unity guy would be the best option. Construct 2 is great for simple games and prototyping, but Scirra does not take any responsability for good working of the final product.

    Anyway we can also call ludei about micro-stuttering issue.

  • I have tested SNE on Alcatel One Touch Flash, so octa core MTK + 1 GB RAM [ http://images.droidsans.com/sites/defau ... lash_o.jpg ]. And now I was playing for 4-5 minutes and it was still hmm... I guess 60 fps but jumpy spaceships movement, jumpy planets rotation etc. Anyway it's good to know that at least iOS runs very good. So nevermind. Just FYI

    Sisyphus

    so now I'm waiting for fixed Crosswalk and/or native AdMob in CocoonJS Canvas+.

  • Sisyphus

    PhoneGap is not ready, but Ludei webview+ is almost ready?

    so it will be perfect when webstorage issue will be fixed and we will have possibility to use native AdMob

    btw.

    About Android: I have just found some blog post from the end of the 2013.

    "The KitKat WebView is based on Chromium 30 and it won’t be updated. That means you are stuck with it unless to get an upgrade in the future of the whole OS to next version. Even Google has announced OS delta updates without vendors’ intervention, but it seems the WebView will not get that deal yet. Therefore and based on Chrome release cycle, in one year we will have Chrome 40 and the WebView will still be in 30."

    http://www.mobilexweb.com/blog/android- ... me-webview

  • on YouTube movie I see smooth movement, on Android (even when I switched to ART) I see jumpy movement. I guess that many players think that it's the way it should be (because your game has nice, old school feeling). Anyway: how do you use WKWebView? Compile game with PhoneGap?

  • Alatok

    Yes, you can make great game with Construct 2 but you have 0% guarantee that it will work well on any platform Anyway I disagree with you - Hungry Hal by ArcadEd works quite well, thanks to From the other hand jittering is very visible on Star Nomad by , thanks to Crosswalk and bad Chromium.

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  • 1) I don't understand these people who understimate casual mobile games. If you want to make big desktop game - it's okay. Good luck. But making games cost lots of money (i.e. professional design) and casual games are the best option for begginers. Someone can make casual game -> gets money from ads etc. -> have money for more serious game.

    2) Scirra could make some deal with rojohound and add some new plugins in Construct 2.

    3) As for now the biggest issue is that both exporters recommended by Scirra - Node-Webkit (PC) and Crosswalk (mobile) are not good for something bigger than simple game. You can make advanced game, but you should be able to play this game without serious issues (i.e. jittering).

    4) Fortunetly there is still CocoonJS, so I hope that they will implement native AdMob ads soon.

  • lude

    that's great news, woow

  • If Google knows about this issue, then when it will be fixed?

    2015?

    2016?

    beyond? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    p.s. I have found this:

    http://blog.chromium.org/2012/11/build- ... hrome.html

    and Chromium team e-mail:

    chrome.cordova@gmail.com

  • I got similar feeling that after some time game works more smooth on Crosswalk. But it is useful only in case game like yours (= when player spends lots of time on big layout) than simple platformer. But I agree that Crosswalk looks nice (not counting this micro-jittering issue). And native AdMob is much, much better than MoPub. My friend has 99% on fullscreen ads and 3 eCPM. Maybe I will have to put banners on the bottom of the screen (just to earn something more), and then wait for better Chromium.

  • Helladen

    Yes, I downloaded the latest Ludei plugin. For AdMob I had set up 0.01 eCPM (to accept every ad) and for MoPub Marketplace I had setup 1$ eCPM. Now I will test 1.5 eCPM.

    And in real life terms: ~60 clicks from AdMob gave me 4.5$

    ~170 clicks from MoPub Marketplace gave me 1.9$

  • Almost 10 days passed since release of my simple platformer game, so I have a few words of summary about Construct 2 and Android export options.

    CocoonJS ludei

    + it loads quite fast (4 seconds)

    + it has smaller APK

    + game looks smooth, enemies moves smooth

    + interstitials with MoPub are complete tragedy

    In last 24 hours I had over 3000 ad requests, but only 11-12% fillrate from AdMob. I also used backfill from MoPub Marketplace. Unfortunetly clicks from MoPub are terrible joke (I had setup min. 1 eCPM and got clicks worth less than 1 cent. EDIT: after refresh it seems that CPC usually was 1c). In summary all fillrate = 27%. But money from AdMob is 3x bigger than pennies from MoPub Marketplace.

    So is it worth to make game with CocoonJS + MoPub + AdMob interstitials? Absolutely not. This is one of the bigger mistakes in my dev history.

    Crosswalk IntelRobert

    + it loads longer

    + it has bigger APK

    + game does not look 100% smooth, I see microjittering in enemies movement, in background movement and so on

    In general game works well, but micro-jittering is visible. And it's not nice to play platformer game with visible jittering. But Crosswalk has native AdMob And much better eCPM and fillrate.

    Of course I could still use normal banners with CocoonJS, but it also has weak fillrate (40-50%) comparing to native/Crosswalk apps (90-99%), and just looks worse.

    Summing up: I think I have made OK game, but I can't earn on CocoonJS with AdMob interstitials and I don't want to release game with micro-jittering. Ehh...

  • ludei

    can you add native AdMob support for Canvas+?

    because as for now MoPub + Interstitials is a joke.

    I got 11-12% fillrate from AdMob and rest from MoPub Marketplace. In summary: 27%. And of course clicks in MoPub are much less valuable.

    So I'm loosing money both on low fillrate and low CPC.

    My friend who made native Java apps has 99% fillrate on AdMob interstitials.

  • There's nothing unsolvable here, we should see improve through 2015 and beyond

  • newt

    My point is that there are a lot of baseless complaints about performance that aren't related

    I see mainly posts about:

    • Crosswalk (it is true because of Chromium),
    • Node-Webkit (it is true because of Chromium),

    and even perfectly smooth iOS has (as mentioned) issues with webstorage

  • newt

    but these "known issues" affect many C2 developers

    and the only answer - always and forever - is "wait"

    I can only guess how "Airscape" or "The Next Penelope" devs feel - they invested lots of money, they invested lots of time, their games are visible on Construct 2 main page, but they can't play 100% smooth their games

    do you think it's normal?