SuperV's Forum Posts

  • Release the source when it's done, for educational purposes! ;D

    Anyway, it looks amazing.

  • So simple... so awesome...

    Did I ever mention I love you David?

  • More parameters in Timeline... or is there already a way to add more parameters?

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  • Congratulations for the 4th place deadeye.

    My favourite game from this competition was Eversion.

    Your game is awesome too

    Well done, you showed everyone the capabilities of Construct.

  • My next project is probably a INI-based RPG top-down shooter game. With friendly and hostile NPCs, dialogues, items, maps and anything else CUSTOMIZABLE VIA INIs.

    Sounds awesome, right? But how is this going to work? I made a quick scheme, but I need your help to optimize it.

    ------

    INIs :

    items.ini - contains weapons and items

    player.ini - SPECIAL stats, health, and other stats

    characters.ini - NPCs and enemies

    ------

    Sounds easy, right? What about inventories? They're a pain in the ass. I still didn't figure out how to make a optimized inventories system.

    I don't really have any idea, I need your help!

  • A girlfriend

    lol jk

  • Congratulations both of you!

    Expecially you, Deadeye, you demonstrated great maturity and smartness. You helped me and many others when we had problems with construct, you're great!

    Congratulations again!

  • Graphics : Absolutely horrbile. Sorry but I don't have any other adjective, they're horrible.

    Gameplay : Above average, combat is pretty fun, but still needs some new stuff to make it more fun etc...

    Polishing : Horrible. The game looks unfinished, cursor is still visible, dialogues are plain horrible.

    Overall, it's a "ok" start, keep improving it

    (i expected worse)

  • Posted a review in your TIGS thread

    And shame on you for not reading the rules! ( j/k... though they are a bit sticklery on the rules there).

    Yes, thanks for the nice reply! I replied on TIGS as well. I had a pretty nice idea that I will post also here :

    [quote:1rthy69z]I just had an idea, and I need your help to make it balanced ->

    Before starting a new game, you can choose between these weapons, which all have a different special ability that can be activated with right click :

    *Sword - classic gameplay, special ability = turning speed increase for 5 seconds

    *Axe - classic gameplay, special ability = insta-180 degrees turn

    *Polearm - classic gameplay, longer weapon, no special ability

    *Throwing daggers - aim'n shoot gameplay, 3 daggers that can be thrown in sequence, they can kill all the enemies in a row without stopping, but have to be reloaded in X seconds

    *Shortsword - classic gameplay, insta-rotation speed, no special ability

    *Really Big Sword TM - classic gameplay, slow rotation speed, slower movement, big size and length of the sword, special ability = shockwave that kills all enemies in a direction

    ---

    SUGGEST ME MORE WEAPONS

  • Start with left/right movement, then make gravity. Once you have gravity, make collisions with the floor. Then make collisions with the walls. Then make the jump. The rest will follow naturally. It might be difficult working out the details, but you will have an idea of where to go from there.

    Just experiment, and think logically. It might help to make a list of everything you need your engine to do, and work on one thing at a time.

    Gravity = First problem.

    If I do this : Every 100 ms -> Set player.y to player.y + player('gravity')

    And gravity starts at 1, then 3, then 7, then 16... the player will overlap the ground. Is there a fix?

  • "Most of the defense games are simple : shoot the aliens 'till you die. " well i find that condescending ....

    the fun of defence games comes from exponentals. make shore to add something such as leveling up or money, otherwise theres no reson to advance.

    love your blood splatter.

    Well, I said "most of the defense games"... There are some epic alien defence games like NaaC (google it up, it's really awesome), while there are others that are boring.

    So, what should I add to make my game better?

    P.S. I realized that my sentence was a bit condescending, I'm sorry

  • Something simple, can be useful to someone.

    Mouse1 to create joints.

    Mouse2 to move a joint and double click Mouse2 to stop moving a joint.

    Spacebar and Mouse1 to break the line.

  • http://upload.namelezz.net/downloader.p ... 4_DD28.rar - Download Version 28

    <img src="http://upload.namelezz.net/downloader.php?file=9753495_screen5.png">

    DROD Defence (V2) - Codename DD27

    DROD Defence is a not typical defence game. The goal is the same as other games : survive as long as possible. However, DROD Defence features a special Combo system to not encourage camping and to make the player move and make frenetic, fun bloodbaths in order to get a long and good combo. Most of the defence games are simple : shoot the aliens 'till you die.

    In DROD Defence timing and reflexes are more important than in any other game. You need 1/2 second to fully turn around, so you have to keep moving and plan your next actions.

    Gameplay is quite simple : move with the WSAD keys and aim with the Mouse.

    Your enemies are giant flesh-eating roaches. They come in 3 different types :

    Black Roaches -> Basic roaches, slow, no special abilities.

    Green Roaches -> Fast roaches, no special abilities.

    Blue Roaches -> Breeder roaches, very slow, they spawn hordes of Black Roaches.

    There are 30 levels of difficulty in the game, and each level is composed of 10 phases. Every phase the difficulty is raised by 0,5. The game's difficulty is constantly going up and requires you to be more and more skilled and to pay attention to the playfield.

    ---

    Changelog 27 -> 28

    * Added diagonal walls to prevent camping

    * Made spawned roaches worthless (no score/combo increase)

    ---

    Have fun, comment.

  • The problem is that I don't even know where to start when I create a custom movement.

  • http://www.giochieflash.it/giochi-online/N-game.html <- flash game

    You can play it there. You can walljump, accelerate, decelerate (slide at high speeds), slide on walls, and much more.

    I would like some experienced Construct user to make me a engine like this, with my help obviously. I would really like to make a remake of N with more elements. It's an awesome concept.