SuperV's Forum Posts

  • Repeat : I can't test caps, and not even Mesothere can.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Pretty nice, a bit easy. I suggest to make :v: rotate when turning left or right and giving ice platform rounded corners. Also an option to disable the trippy background and a modality where you jump with shift.

  • I can't test any cap.

  • In this cap if you move (A and D) the player starts flying upwards. http://www.mediafire.com/?3ilxafyx3me

  • When setting an action point and using the numpad also the hotspot is moved.

  • Whenever I test one of my project, always the project "Physical Drag'n'Drop" is opened. No matter what I do. I restarted my computer, I reinstalled Construct... What to do?

  • Ashley, could you check up from time to time the custom forum made on FP just for construct? It won't be a problem for FP moderators if you reply there <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

    http://forums.facepunchstudios.com/foru ... hp?f=57222

  • When is it going to be done? I need it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hey SuperV it's Swebonny from facepunch!

    Thanks for telling about this godlike program!

    I learning so much just by watching you guys programs and games <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Keep creating and being creative! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • I have done some more debugging.

    In the event sheet editor.

    In the respawn group.

    In the for each spawner.

    If I remove "pick a random object"

    Then the whole game works.

    That's because I'm using a Construct update Ashley posted on my thread in Help&Support.

  • I have another suggestion. Why don't you make it possible to embed files and sounds and music into the game itself instead of having them separately? That will save events and make everything more simple.

  • > What if I create new istances? How do I make them in a container if they're two new istances?

    >

    This is done automatically; if you create any of the individual objects in a container, the whole container is created.

    i.e. if you have SpriteA and SpriteB in a container, and an event creates SpriteA, a SpriteB is also created and is in SpriteA's container. This probably needs a wiki article <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    Oh, cool! Never knew of that.

  • Repilogue for the upcoming version =

    * = Fixed

    + = Addition

    • = Removed

    *Chained explosion not occurring in some cases

    *Difficulty now adjusted

    *Several UI changes

    +Falling Boxes from the sky

    +You can win the level when you have less than three of each color Boxes

    +Difficulty increase each level

    +A new song by Positively Dark, Burn

    +You can lose now if the Boxes are more than 60

    +Each 20 seconds you gain 4 shoots

    +Restart button

    +Spawnable Metal Boxes

    +Pre-spawned Metal Boxes

    +Possibility to exchange 400 score for a shoot

    +Particles

  • You could put the circles and boxes in a container and test collisions with the boxes. Any objects in a container are picked at the same time in the event sheet editor.

    What if I create new istances? How do I make them in a container if they're two new istances?

    Also I added a heavy metal box that is useful for mixing the balls thanks to his weight.

  • If I remove the corners the collisions between balls that should explode fail. This is a physics collision mask bug. It's up to you, Ashley.