SuperV's Forum Posts

  • First of all, the layout is composed like this :

    There are several istances of the sprite "Spawner" and a single istance of the three box sprites, designed to destroy at startup.

    <img src="http://img70.imageshack.us/img70/8206/bug1sl3.png">

    With this ^ ^ ^ code, the game crashes upon start. And yes, I need to have the for or the repeat before the pick, or else the engine won't choose a different "Spawner".

    If this is a bug please fix as fast as possible, since it stopped the development of my game.

  • I know pretty well VB2005 and a bit of C++

  • That's because you added force, you should try changing the velocity.

  • Actually Construct's physics are affected by randomness. Just try different times the same layout and object will react differently. Please fix this as we can't make real physics puzzles, because they'll be affected by randomness.

  • I could even code it but I don't know the parameters the array uses for saving/loading.

  • I have an idea, why don't you code an external array creator?

  • New problem :

    You can't compare an array value.

    We need a condition :

    Compare array value at X,Y,Z

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  • New problem :

    http://www.mediafire.com/?2jzxacv9uvz

    ^ ^ ^ In this .cap when debugging it and checking the array, I can only see the X values I choose, the Y values are not displayed.

  • First, download all of these 3 files.

    http://www.mediafire.com/?29mcnco8wa2

    http://www.mediafire.com/?2xtnbmdcbvd

    http://www.mediafire.com/?0hotxqmmt2d

    In the first file array.txt, that's how I want the array to be. I wrote that in notepad. Loading this into Construct does not changes the array values.

    In the second file array2.txt, it's the result of Construct's array saving. What.

    The third file is the .cap I used for testing.

    What I ask is to change array loading to the one I want, because it's 1)simple, 2)clean, 3)easily modificable; I also want Construct to save arrays like that.

  • Hm, the demo wont work for me. I get an error saying 'Invalid texture was referenced' and an told to report it, then a another error about the Visual C++ runtime being forced to close, and then it closes down. Could it be a problem with Vista? My PixelShaders are version 3.0 if that helps at all.

    Same problem, Same OS <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" />

  • In the movement "ball" add an action called "bounce" for make the ball movement object bounce on a non-solid object.

  • I found the problem, removing "8 Directions Movement" from the "Bat" don't makes the bug appear. But "Ball" and "Particle" still don't move. What's happening!?

  • Sorry for the language but this bug it's so weird that you can only say WTF. Hope for a fix soon, or else I've got to do all again from start <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • Well, in this .cap, when you start it, the "Bat" goes in another location that you can't see, the "Ball" doesn't move and the particles don't move. I don't really know what's happening here.

    http://www.mediafire.com/?5bmmchxpx9g

  • Add a new condition and parameter like this :

    1) Condition

    When OBJ1 collides with OBJ2 point ("point")

    2) Parameters (useful for retrieving it)

    OBJ.Points.("point").X

    OBJ.Points.("point").Y