There's no way to fix this!
If I do like this :
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Every Turret('Rate') ms = Shoot Stuff
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The turrets shoot at the same rate, because they're istances, not different objects.
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If I do like this :
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Turret, On Shoot = Shoot Stuff
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Construct doesn't recognize the istances, instead, when a turret shoots, the others do the same thing!
I can't fix it, unless you suggest me a workaround, or Ashley makes the Turret behavior istance-friendly.