In my TD, you can place multiple turrets with different rate of fire/damage to kill the enemies. To attack, my event is like this.
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When turret[turret behavior] has target
+ Every turret[rate of fire]
= Shoot "Bullet" toward enemy
= Bullet[damage]=turret[damage]
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In this way, when the first turret attacks, and there's another near, and they have both the same target, the second turret mimics the first turret's rate of fire.
I know the problem, Construct thinks that if two turrets have the same object as a target, they both shoot with the rate of fire of the first turret that saw the enemy.
It's hard to explain, and I don't want to distribute the game yet. Can someone PM me, and request the .cap, if possible? Or else, if you get what I mean with this thread, post here.