SuperV's Forum Posts

  • I've to suggest something like "Dynamic Libraries".

    Everyone makes their sprite library and publish it on Exchange.

    It would be great and useful for each developers.

    I've having problem because I bought a new computer (which is awesome) and I have to pass everything from another computer, a 3GB folder with construct stuff. I'm not saying this is hard or it takes time, but I had to use the sprites yesterday in a project, and I couldn't. If I had my own library on Exchange, everything would've been better.

  • Good job!!! This is a really good engine for a game. I fell in love with the artwork. The style is consistant and awesome.

    I have to say, though, that the player shouldn't rotate in any other direction except left or right. It feels strange.

  • > Evolution theory is just silly, for me. We aren't monkeys :S

    >

    Nobody said we were.

    > Also God is much more likely than a explosion that came out of nowhere.

    >

    And may I ask why that is?

    As far as I know, Evolution Theory says that we evolved by monkeys and several other creatures.

    Also, is an explosion came out of nowhere, what is the source of it? And if you find a scentific solution explaining the source of the explosion, what is the source of the source of the explosion? It's impossible to explain everything with science.

    I've also seen many things about miracles, not the old ones, and not unuseful ones, but cancer and tumors disappearing without any reason.

    You can explain 90% of the world with science, fair enough. What about the other 10%? Also, why ChemicalA + ChemicalB = ReactionC? You can explain what happens, but not why. There's still lotsa things that cannot be explained, and many events, miracles, and other stuff points to the existance of God.

    Anyway, I don't hate Atheists and other religions, I don't judge people from their religion, I judge people from their maturity and intelligence.

  • I believe in God.

    Evolution theory is just silly, for me. We aren't monkeys :S

    Also God is much more likely than a explosion that came out of nowhere.

  • I'll have to retry this when I get my hands on the 9800gx2

    All the tests were ran with max resolution and while downloading stuff and having Quake 4 running in background.

    Test A = Always 60FPS

    Test B = Always 60FPS

    Test C = Always around 300FPS

    Is there a limit or something for the first two?

    Also, Ashley, how can you reach 400FPS with a 8800gt

  • nvm i forgot to convert an editbox's value to INT

  • Have an event that says...

    When Tile('Type') = 1 Then set Colour Filter to GREEN

    Then, in-game, for example, click on the tile to change his type. The colour filter doesn't change.

    Can we have an hotfix? I need this badly for my project.

  • Alright, I pulled together an example showing how it all works. It includes a sample level and a fairly extensive read-me. I hope this can solve your problems.

    Array Example

    Thank you man! You solved lots of problems!

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  • The A and P would only be recognized if you wanted them to be. As you have it now, it will only create pieces if the current cell is equal to that pieces identifier. You don't have it looking for -1, so it will skip over them. Likewise with the P and A, they will only be recognized if you want it to recognize them, otherwise they are merely there to store the information you want.

    Then how can I exclude P and A from "For...each cell" loop?

    Anyway I'm going to sleep, if you can, could you kindly make me a example? Not based on the editor, even from scratch.

    See ya tomorrow.

  • What I'm suggesting means you can still have a 16x16 grid to store additionaly information -- such as the author and player starting coordinates -- Basically, the -1 values wouldn't be recognized as a piece, so the spaces with -1 as the value wouldn't have any tiles. There would still be plenty of space for author name and starting coordinates. Example array to illustrate the point:

    2222222222222BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2111111111112BBB

    2222222222222BBB

    BBBBBBBBBBBBBBBB

    BBBBBBBBBBBBBBBB

    BBBBBBBBBBBBBBAP

    2 = Wall

    1 = Grass

    B = Blank space, represented by -1

    A = Represents author name

    P = Starting player Coordinates

    I hope that better illustrates the idea behind it.

    So the "B"s won't be recognized in the For each elements...

    But the A and P will always be counted, and those aren't part of the gameplay

  • I can't really make an example since I don't have access to your level editor code, and I couldn't seem to modify my own to work with it. But all you really have to do is this:

    In the level editor, at the start of the layout, have the array clear all of it's values to -1(or some other number that doesn't interfere with anything). This means that the base value of the the map will be - 1, so anything you don't fill with another tile will be left blank. Then, just fill the 13x13 grid that contains the level, and all should work fine. Hope this helps.

    But I need 2 other array values for the author of the puzzle and the player starting coordinates... I don't really want to have 2 arrays for each level

  • In that case, you can make the default cell value -1. This will make it to where all cells where you don't specify a value will be left blank.

    Can you show me an example?

    Is there any way I can do a "controlled" for each between x;y and x;y?

  • I can't do that, because I use 13x13 as the Author field and 14x14 and 15x15 as the player X,Y starting location. The array loop loops through them, and creates additional squares.

  • O-oh. Thank you. I will now try as you said

  • I'm not good at array loading.

    http://upload.namelezz.net/downloader.p ... LawnB1.rar

    ^ This is the game

    Basically to see the problem extract "LawnMowerB1" and start it. Then press the "Start" button.

    The loading misses some tiles

    I've included also the editor...

    Please help!