Sup with that?'s Forum Posts

  • Hi all. I'm not sure if it's some setting I've tripped or something (seems unlikely) but it seems my loops now repeat forever. Perhaps I'm misremembering, but when I had a "For X to Y" loop as the sole condition of an event, it would simply run one loop spanning X to Y. Now it seems like the loop repeats itself infinitely unless I add another condition which explicitly prevents it from running. Was this always the case?

  • Alrighty, I guess we're all on the same page here. Thanks for the help.

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  • Hi all. I've got a crude "cave generator" going and I'm exploring ways to generate the terrain graphics, so I was wondering what'd work better performance-wise: having a lot of sprite objects + using render cells, or having one humongous object that covers the entire layout?

    Back in CC while working on a similar project I experimented with using the Canvas object to effectively turn all of the scenery into one big object, but this sounds like it'd put more strain on rendering since it's both huge and always on screen, so presumably the entire thing needs to be rendered all the time. I'm not sure a tilemap would work for what I have in mind, so for this scenario I'm only comparing these two. Thanks for any help.

  • Hey all. Up until now I've been previewing my program in Chrome, and it seemed to work just fine until I (apparently) added a sprite and some events pertaining to it, or at least that's the last thing I remember doing. Now Chrome will show me the loading bar but never actually load, even though the bar fills up all the way. Removing the object and events doesn't solve anything, so I don't think they're the actual cause of the problem. The preview still works in Firefox, so it's only an inconvenience right now. Also, if it makes any difference, the loading bar used to be blue (still is in FF), whereas in Chrome it now shows up as red, perhaps to indicate high CPU usage. Why's Chrome bugging out suddenly?

  • Sweet. Thanks for the help.

  • Hey all. Is there a quick and easy way to replace one object with another in the event sheet? Alternately, can you set the event sheet to only view events pertaining to one particular object?

    I have two cloned sprite objects, identical in graphics but serving different purposes with different codes attached. Both have many animations enclosed. Recently I decided to do a complete overhaul of the graphics, but while replacing the sprites of one object is simple enough, given the amount of animations I'd have to contend with, it would probably be easier to clone the first sprite (again) instead of doing the same for the second sprite. Some game making program I used a while back, possibly CC or MMF, had a feature where you could tell it to completely replace an object with another in the event system. Similarly, you could also view events only pertaining to a certain object, making manual replacements easier. Does C2 have anything like either of these features?

  • Lovely, thanks for the help.

  • So the latest update states there's a new physics engine, with performance enhancements. Will opening my project and re-saving it be enough to update to the new physics engine, or do I have to re-apply all the physics behaviors to the relevant objects? Wanted to make sure, as unfortunately it may not be worth the bother if it's the latter case.

  • My attempts didn't get far unfortunately, but luckily enough the pathfinding generally only moves along 8 directions to begin with (horizontals, verticals, and diagonals), so as long as the turn speed was high enough it looked okay. I did end up increasing the sprite's direction count from 16 to 32 to make it smoother, however.

  • Ah good, I thought the File>Preferences window was the only way to set the preview browser.

    Thanks much, would +1 if I knew how, lol

  • How do I make C2 actually adhere to the preference setting for its application previews? Seems no matter what browser I set it to, it will only ever open up in my computer's default browser, not the one specified in its settings.

    My default is Chrome but the previews seem to load faster in Firefox for some reason. When C2 is set to Firefox, it will still open in Chrome no matter what so I actually have to copy the address over before I can run it in FF.

  • I have a question about the image editor, and if the answer's no I'd also like to request it as a feature for whenever "Construct 3" comes out lel

    Is there a way to effect mass changes to imported sprites and sprite sheets? For example, in Construct Classic you could select a color to turn transparent when importing sprites, useful for automatically getting rid of any default background color they may have. Would also be nice if this extended to an entire "replace color" function so you can select multiple colors throughout all frames, in case you need to select more than one and do more than make it transparent.

  • Both behaviors are trying to rotate the sprite towards their separate goals (Pathfinding towards the path, Turret towards the target), which causes them to conflict. You can circumvent this by having 2 sprites, one for the turret and one for the pathfinding. Stick the turret sprite to the pathfinding sprite (either with Pin behavior or events), this way the turret can turn towards targets and still move along with the pathfinding.

    You can see an example of this in the RTS template example.

  • If other things are really taking up too much of the team's time then I think Scirra should consider hiring another person(s) to take care of issues like this. Right now C2 seems to be gearing itself more towards making super-simple mobile games instead of a full-on game engine for all kinds of projects. Cool I guess, but I would've really liked some simple tweaks like this instead of "more ways to export to mobile" or whatever.

  • Nobody?

    Oh well, guess it's time to test some theories.