Sup with that?'s Forum Posts

  • Just a minor thing... Is there a way to copy animations and angles from one object to the next/one animation to the next? Copying frames is simple enough, but I can't seem to find a way to copy entire animations or angles from a particular animation?

  • Yeah, I basically ended up using the random function. It's probably better this way anyway, so cheers for the advice

  • A seemingly simple thing I was wondering about... Seeing as I switched over to Construct from Multimedia Fusion, I was kinda used to the fact that you can set an object's initial direction as an attribute of the object itself, and if you selected more than one then the object would randomly select a direction. Of course, MMF1.5 only had 32 directions per object (by default) so it wasn't a particularly complicated system.

    I imagine I can code this in Construct easily enough (haven't got to that part yet), but is there some way to actually set initial direction(s) in the object's properties?

  • I was thinking about dummies, but figured I'd ask first just in case. Dummies sound like the best option either way, though, so I'll probably end up using them anyway.

    Tanks for the reply~

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  • Seems like something that might've been asked before but my searches haven't brought up anything, so... Why does the RTS behavior pathfinding cell size make the jump from 40x40 to 60x60 without anything in between? Or is there some way to adjust this manually that I've missed? Currently 40x40 is a little small for me and my object can sometimes get caught on scenery going around turns, whereas 60x60 is too big and it goes through unnecessary loops to get around obstacles. Granted, currently I'm only using boxes as solid obstacles so this problem might not be as glaring with more "organic" shapes. Nevertheless, felt like I'd ask...

  • Anybody? This is really causing me some frustration and I can't get it to work. I'd imagine this would be a pretty common thing for people to have in their games so I'm probably overlooking something obvious. Is there some easy way to tell the turret to ignore targets it doesn't have LOS to? When there's more than one target the turret will only engage them when all of them are in range, and often ignores targets if even one of them is out of LOS.

  • Hello again, I'm back already needing more help! I'm trying to get the LOS and turret behavior to work on a single object to make a turret which will not only not shoot at a target behind a wall or something, but also preferably ignore said target until it leaves cover. What exactly would be the best way to implement this? I dabbled with some options such as deactivating the turret behavior when the object isn't within LOS, or forcing it to unaquire the target. This works great when there's only one target, but seems to confuse the turret when there's more than one. Perhaps there's some easy shortcut to make this work which I'm overlooking?

    Thanks for any help!

    Edit: OR, as a possible solution, is there any function(s) equivalent to "Rotate object towards an angle"?

    Edit 2: Scratch the last edit, that didn't help at all. Still need some help combining LOS and turret behavior.

  • Gotcha, I guess that'll take care of that problem. Grats!

    As to my second question, I guess it's just a matter of setting the object size to the dimensions of its 1st frame of the default animation. Guess I should've figured that out sooner instead of panicking

    Thanks again for the help guys!

  • Hi, I'm sorta kinda new to Construct and I've been doodling quite a bit in it lately, but there's two things that've been bugging me for a while and I can't seem to find the solution either on the wiki or these forums.

    The first is, is there a way to precisely change an object's dimensions, using % points of their current state? i.e. an object is 100x100 pixels, resize it to 50% of its original -> it's now 50x50 pixels. So far I've been using the object's size in pixels and manually deriving what the final size aught to be for width and height separately, but it'd be nice to know if there's an easier way to do this.

    Secondly, is there some way to restore an object to its default size, i.e. the size of the actual frame in the animation editor? Once in a while my hand slips while I'm placing objects and I accidentally stretch one out of proportion. Generally I can just Undo it easily enough but if it somehow escapes my notice I don't know what to do besides re-make the entire object. I figured there's got to be an option for this but I can't seem to find it?

    Thanks for any help