SullyTheStrange's Forum Posts

  • Yeah, that action wasn't available at the time I made this topic. Unfortunately the original solution was the only thing we could do at the time. You whippersnappers should be grateful that it's so easy for ya now. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Aww, I'm 20% less cool now. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • "There's some treasure on the site! A very rare badge that is only found every now and then."

    Just got it... and I can't say I know why. <img src="smileys/smiley17.gif" border="0" align="middle" /> It says I'm the only one who has it, too. Is this just given out randomly or did I actually do something special? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Same problem here. I brought some extra pitchforks! <img src="smileys/smiley15.gif" border="0" align="middle" />

  • Well, if you're looking for small things... *ahem* One thing that would be really convenient is a shortcut key for inverting, and maybe one to toggle disabled too. The second one's not that bad; if you have to disabled multiple events, you can highlight them all with Ctrl and then disable them all at once. Inverting, though, only inverts the specific event you clicked on.

    So, either make a shortcut, or let you invert multiple events at once. After typing this out, the latter sounds much better, actually. Pretty please. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • plauk, it would probably be easier to add conditions to when you are seen rather than restrict the line's movement. I'm using a similar system for my game, and though I'm not up to that part yet, I've given it a lot of thought and that seems to be the way to go.

  • Nice, not a bad way to learn the ropes. I thought the cactus was in the background the first time I saw it and totally ran straight into it. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • If you only make them invisible, however, you can still stand on them, which you probably don't want. If that's the case you might need to create/destroy them for the effect you want.

  • Sure thing, we can take a look.

  • If I'm understanding you right, you could do it much more simply than that. Have an invisible box that serves as a checkpoint, with a private variable that says which checkpoint it is (first, second, etc). Then have a global variable that keeps track of the last checkpoint you overlapped. Then, when you die, check the global variable and spawn your player at the checkpoint equal to the stored number.

    Sound good? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • There's a handy (yet somewhat hidden!) expression to access the index of the outer loop when inside a nested loop. You can say loopindex("name of loop") to access the index of a specific loop. You should be able to do what you want to do using that!

  • I can't remember exactly how it works in Sonic, but one way to get a character to have a sliding animation is to check like this:

    Right Arrow is down

    Player.Platform.VectorX < 0

    Set animation to Slide

    Left Arrow is down

    Player.Platform.VectorX > 0

    Set animation to Slide

    If you want it to be more specific, such as only sliding while turning at VERY high speeds, simply modify the 0 in both of those checks to whatever you want it to be. Just remember that when you're heading left, VectorX is negative.

  • Yeah, "simply." It's hard for geniuses like Kyatric to remember what it's like to be as lowly as us. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Hey all! Just wanted to let you guys know something kinda cool. I'm taking a course in college that revolves around stuff like php, AJAX, databases, cool stuff like that -- and we have to give a presentation about a related topic at the end of the semester. Me being the I-don't-wanna-present-on-boring-stuff person that I am, I picked C2 for my presentation. I'll whip up an example of how you can integrate these things into game design for high score tables and simple things like that.

    If you guys at Scirra see a sales spike around the beginning of December... you're welcome. Just sayin'. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Can't wait to see what you're putting together Ash -- even as an experienced platformer user, I still find some new useful tips from stuff like that. <img src="smileys/smiley1.gif" border="0" align="middle" />