Stomphoof's Forum Posts

  • Click on the View tab to see grid options.

    Excellent! I shall when I get to work updating Omega Base this weekend :)

  • I would love an option to see the "grid" of the screen. Preferrably with a way to change the size of the grid (128x128 ect)

    Can you snap to the grid currently? Is that possible?

  • > I too will be needing, down the road, a save/load system. But I was thinking if there was a way to export values to a .txt file and then have the system on load read those values in some way, you could then save to the local drive.

    >

    > But I have no idea if C2 is capable of out-putting to a text file.

    This + a lil ol' encryption, would be extremely useful!

    Sadly I am a complete noob when it comes to Construct 2 or programming in general, so I got nothing haha.

    But it was an idea I had.

  • I too will be needing, down the road, a save/load system. But I was thinking if there was a way to export values to a .txt file and then have the system on load read those values in some way, you could then save to the local drive.

    But I have no idea if C2 is capable of out-putting to a text file.

  • Thumbs up on Steam Greenlight from me! :) Keep up the amazing work!

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  • > Well for Valentines Day my wife got me Construct 2 :3 So here we go! :D

    Best love-proof ever or what ?

    Hell yea!

    Now I just gotta get started on my dream game: a Legend of Mana inspired RPG

  • Well for Valentines Day my wife got me Construct 2 :3 So here we go! :D

  • Welcome to the C2 Community.

    Hope you can enjoy make games with C2 :)

    Stomphoof Welcome to the community. I completely agree with you! This is a great place full of (mostly) great folks who truly like to help eachother move the platform forward!

    Thanks both of you. And BluePhaze: I have already used 2 of your platformer tutorials to see if I could learn how to do double and wall jumping. It was a lot easier then I thought it would be!

  • I never asked them to bow to my whims, I simply asked for either a Linux version or a refund. No whim involved. Windows had a whim to crash, I'm simply making the obvious choice for stability. Go figure that it's MY fault that I want something stable, and it's MY fault Windows keeps crashing, and it's MY fault Linux has been 100% stable on my system, so it's obviously ME that's the problem and not Windows.

    Yes, its your fault that you are having OS issues. Its not Scirra's fault that YOUR copy of WINDOWS is having an issue. They should not have to eat a refund because their software works FINE, but WINDOWS (a product owned by MICROSOFT) does NOT Work.

    Perhaps you should try updating your Windows? Reformat and install Win 7/8?

    Otherwise, you are just gonna have to tough it out.

  • Thank you for making such an easy to learn and impressive toolset. I have always dreamed of making video games, and now that I am 30 I am realizing I have less and less time to follow those dreams.

    I have looked into numerous Game Creation Kits up till now (Unity 3D, Gamemaker, RPG Maker, ect) and until recently could never muster the courage or the will to try them. Bar RPG Maker. But RPG Maker is a bit....specific in what it can do.

    Finally I decided to try Construct 2, when it got released on Steam. Within an hour I had done the beginner tutorial and had made a simple game, and then had done a Platformer tutorial, and then after another 3-4 hours had made my first platformer, Square Platforms.

    Since then, I have done 2 more games (Escape from Omega Base being the one I am most proud of!) and am working on a 4th right now. And ever game I make, I get a bit faster, a bit better at how Construct 2 works.

    So thank you. This software is amazing! I fully intend to pick up a full version when I can as I want to improve Escape from Omega Base (its at the 100 event limit) and also eventually create my own RPG (debating between JRPG or Action RPG). And who knows what else I may come up with!

    So thank you Scirra for creating this software! Lets hope it keeps on trucking!

  • Dude this thing is sweet! Can't wait to see more!

  • I am not even sure what CocoonJS is, but hey, I am all for getting games to more people!

    Where do I sign?!

  • Its their choice whether or not to support Linux. Simple as that.

    And I haven't Blue screened in years. If you don't like Windows then don't use it, but don't expect companies to bow to your whims because you have issues with one OS and wanted to move to another. You want to use Construct, you need the OS they support.

    Its a 2 man team. Its not like they have all the time in the world. Hell they dont even have a MAC version yet. Linux is small potatoes compared to the Mac OS and Windows. So if they dont have a Mac version what makes you think they would have a Linux version? 0_o

  • I highly disagree.

    Construct2 for its regular updates is not even fitting for a 30 day trial.

    Ppl should be free to try the product out and know what they are paying for first.

    Scirra wont in no way get higher earnings from killing a limited free version that you cannot use for commercial project because you need more than 100 events to make a game.

    You should make a detailed explanation of why you think "killing" the free version is a good idea and how is that improving the selling.

    What would boost the selling in my opinion is making quality games with construct2 and get positive reviews by big companies or big web gaming communityes.

    Indie communities would be a good start to publish reviews because that kind of comunity contains all kind of game developers and game lovers

    I personally found out about Construct2 via the Reddit GameDev community, along with the Construct2 Subreddit.

  • Hey guys thanks for the comments. I've worked on this a bit more, but I've put it on hold until Spriter releases and works well with C2. The animations have gotten very heavy and I want to keep them looking fluid rather than cut out frames.

    StrangeDos - To change layouts, I just have 2 hidden objects. A door object that sends the player to the next layout when they collide (the door has a variable with the name of the next layout). There's also an invisible spawn point on the next layout that the player spawns on

    How do you get the player sprite to spawn in the right spot on the other layout? Cause hell if I could figure out how to do that!

    Also I really dig the concept here!