Stomphoof's Forum Posts

  • > Fun Question: Could Construct2 do something like this?

    >

    > cryamore.com/btest/Buildtest/Test.html

    As long as you have a good graphics - yes. The test is nothing else, but 8-direction movement with few solids. You could create the same test (as long as you have the art) in 10-15min in C2!

    I figured as much from looking at it.

    I happen to be backing that game on Kickstarter haha.

    My wife intends to do art for my game, once I am ready to do it.

  • Why would you want to break it into tiles? Then you couldn't do as much unique graphics.

    Indeed. I am curious as well!

  • Fun Question: Could Construct2 do something like this?

    cryamore.com/btest/Buildtest/Test.html

  • Hamstar?k is my favourite to date. Video: youtube.com/watch

    Thanks I will give that a look! If you are the creator of Mortar Melon by the way you were mentioned first ;)

  • If there had been no free version I would never have bothered with trying the software honestly. And now, come my first March payday I intend to purchase the full verison. I already created a game that hit the 100 event limit in the free version and I would love to make it better (Escape from Omega Base)

    But I need the full version to do that.

    I already saw how having families, and no event cap will allow me to do the things I want.

    So yea, killing the free version would be a terrible idea.

  • change the property setting of "default controls" to NO on your sprite

    then use the following actions to move your character with whatever keys you want

    on key down "w"

    -> simulation 8 dir control "up"

    etc

    Thought it would be something simple like that. Just takes 4 events to get it done.

    Thanks.

  • Simple question, I didnt see it in the FAQ but I might have mised it. I want to change the 8 Direction Movement keys from the arrow keys to WASD.

  • C2 is 100% capable of making a big game - I'm making one now with no problems. Just don't expect real-time multiplayer or vector graphics. Other than that, there aren't many limitations.

    Well that is not quite what I was asking but OK. I believe ya.

    I am not after MP or vector graphics...not even sure what vector graphics are.

    I would be more interested in creating something like an RPG or a Metroidvania ect. And I was hoping people would post games that are out there made in Construct 2 that fit the idea of "High Quality", whatever that means to you as a person of course, since that is a subjective thing.

  • Lets ask for something specific! How bout any in the vein of Castlevania or Metroid?

  • I have made 3 games so far with CS2 Free, and I have been impressed thus far with its abilities. Next month I intend to get the full version of the software so I can ?Go Big? as it were and try my hand at making longer more expansive games.

    However, I want to see what some people here have done with the software? How far have you pushed it? What are some of the highest quality games out there created with CS2? I am looking to see just what this software is capable of doing.

    Mainly cause I had another game idea haha.

  • More of a completed concept, and playable.

    Its for a "Falling Blocks" game where you try to catch the blocks as they fall, avoiding certain ones.

    scirra.com/arcade/example/3159/falling-blocks-practice

    The CapX is there for download in case anyone wants to see what I did.

  • scirra.com/arcade/action/3143/escape-from-omega-base-beta

    Can you escape from Omega Base? A simple security guard trapped in a military installation where a science experiment went haywire. Your only wish is to get out, alive.

    This is my second project in Construct 2 (Free) and this really helped show much how much the Paid version would allow me to do. I nearly hit the event limit, had to get creative with dealing with a few issues (thanks TheUbie for the help!) and learned just what sort of limitations the software has.

    Overall, I am proud of this. The music is from a band called Under Polaris, sprites are from Scirra, myself, and my friend Dan. Sound Effects are from the internet and my friend Careless of the band Random Encounter.

    Give it a play and let me know what you think!

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  • Yes, that works as well.

    I had figured the problem is that you might have more than one spawner (i.e. you have a spawner off layout that you placed at design time, then you spawned another one at run time.) and it was evaluating based on the first spawner, which probably wasn't moving.

    How would ya fix that?

  • Nevermind just solved it. I ended up just having it based on whether or not the Spawner was "Visable On Screen" which apparently amounts to any part of it (Even the TINIEST part) being in the viewable area.

    <img src="http://i.imgur.com/TKxRLc8.png" border="0" />

  • So I am having an issue where it doesnt seem that anything wants to trigger...

    Here is what I have:

    <img src="http://i.imgur.com/k5sdbnV.png" border="0" />

    No matter what (even without the random and the every second statements) the spawner is doing nothing...