SteveKane's Forum Posts

  • LittleStain Thank you, not only have you fixed this issue, you've actually fixed the original issue i was having with the double jump

    You're a legend mate, thanks again!

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  • Thanks, that kind of works but now i can do unlimited jumping if i constantly click, which i don't want. Also, i'm not able to do a jump while the falling animation is playing unless its a double click...

  • LittleStain I'm trying it but i can't get it to work. My double jump disappears when i try this and the animation doesn't set.

    I reckon it's because i'm doing it wrong

    Could you perhaps show me how it's done with the capx i provided please?

  • Ok, this is causing a lot more headache than it should so i guess i'll leave it then

    The issue i had with this is that because the game is so fast (my one is, not necessarily this capx), you can easily run/fall off a platform without realising it and can only do one jump when you're trying to do a double jump, which can be frustrating. So what i now want to do is create an animation that plays when the player falls/runs of the platform, this way it can be seen as an indication that you can only do one jump when this animation plays.

    I've created an animation for my character but the problem is that i can't seem to distinguish when the player as fallen off the platform from when the player is falling from a jump.

    I've created the following event but it hasn't worked for me:

    Player - Platform is falling - Set player animation to "falling"

    The animation plays but it also plays when the player is falling from a jump (which i understand, but as i mention, i can't distinguish when the player as fallen off the platform from when the player is falling from a jump)

    Is there i can make this animation play only when the player falls/runs off the platform and not when the player is fallling from a jump?

    I've posted an edited capx where i've added a falling animation (player is just turned upside down) to the existing capx.

  • izicial makotto Thanks but unfortunately this jump launches my player forward.

    sachos345 I tried the Platform + addon but i still get the same issue...

  • Sushin I tried that, and it did kind of work but there are some things i don't like with this. When my player does a double jump, he doers this this motion where he moves back and forth in the air, which doesn't look great. Also, my players starts going through platforms with this.

    Any other suggestions on how to do this?

  • I have an autorunner game and i've searched the forums here for double jump.

    I've found how to do it and managed to insert it into my game, but i have one small issue with it that i was hoping someone can help with.

    The double jump works fine when the player is on the platform, but when my player runs or falls of the platform (no jumping), my player only does the one jump instead of a double.

    I've tried various ways of trying to fix this such replicating the double jump but instead of X platform is on floor, i've replaced it with platform is falling but no luck.

    Can someone help?

  • I have an issue with my scrolling sprite which i can't seem to fix.

    I have a sprite that i want continously scrolling along with the background but for some reason this sprite seems to flip (something like that) when its time to repeat scrolling again (hope that makes sense).

    I'm using the Autorunner template and my other backgrounds (Sky etc.) scroll just fine but i seem to be having problems with this sprite.

    I've posted a capx where i've just copied and pasted the sprite i'm having trouble with, and you can see what i'm on about.

    Can someone please have a look and if possible fix it? I'm sure it's something simple that i can't figure out

  • This is the way i've been doing it, just wondered if there was another way to see what is taking up the most memory.

    I've assumed that every sprite will take up memory, even if they are outside of the layout, so i'm just curious as to why my memory doesn't decrease when i delete certain sprites.

  • I was wondering if there is any way of checking what is taking up memory on my project? I'd like to know what is taking up the most memory so i can optimise my game.

    When i delete sprites, the memory usage does decrease but for some reason, i have some sprites where if i delete them, the memory usage doesn't decrease, and these sprites are quite large compared to others.

    I have read a few tutorials on Optimisation and Perfomance but haven't come across one that shows how to see what is taking up the most memory. Is this even possible to check?

  • Thanks, thats what i was looking for

  • I'm trying to create powerups for my Autorunner game but i've got a little issue i'm trying to fix.

    Thanks to other members here, i've managed to create powerups for my autorunner game, but the problem is that i can't get my powers to stay in one place when they spawn. At the moment i've got them moving slowly off screen via bullet behaviour but i can't seem to find a way to make it so they stay in one place, i've turned off bullet behaviour and that doesn't work.

    I've provded a capx of the autorunner template with powerups, i hope someone can help.

    Thanks

  • Sorry to bump this but can anyone help out?

  • I am using bullet behaviour on backgrounds so they scroll but when i turn off bullet behaviour on the power up, it stays in one place on the screen but travels along with the background so thats no good. Even if i set the bullet to zero, it does the same thing....

  • Thanks, this is what i need. Is there a way of keeping the power up to stay in one place rather than move the the left of the screen?