Ok, this is causing a lot more headache than it should so i guess i'll leave it then
The issue i had with this is that because the game is so fast (my one is, not necessarily this capx), you can easily run/fall off a platform without realising it and can only do one jump when you're trying to do a double jump, which can be frustrating. So what i now want to do is create an animation that plays when the player falls/runs of the platform, this way it can be seen as an indication that you can only do one jump when this animation plays.
I've created an animation for my character but the problem is that i can't seem to distinguish when the player as fallen off the platform from when the player is falling from a jump.
I've created the following event but it hasn't worked for me:
Player - Platform is falling - Set player animation to "falling"
The animation plays but it also plays when the player is falling from a jump (which i understand, but as i mention, i can't distinguish when the player as fallen off the platform from when the player is falling from a jump)
Is there i can make this animation play only when the player falls/runs off the platform and not when the player is fallling from a jump?
I've posted an edited capx where i've added a falling animation (player is just turned upside down) to the existing capx.