STARTECHSTUDIOS's Forum Posts

  • Ashley

    I believe that you don't implement any delay in your audio system, I thought maybe the sound effects were loading into memory before each play, maybe that was causing the delay. I have seen many apps that have instantaneous audio response times on the Android OS -

  • Ashley

    I later tested this .CapX in Chrome browser for Android and it had the same delay problem, thank you for tending to this issue. It has become a big deal in all of my games at this point.

    Also in android stock browser --

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley

    By the way thanks for the performance optimizations with GC with 165, More of that is Soo welcome!!:)

  • Problem Description

    Activating Sound FX on Mobile is slow and delayed and ruins flow of the game.

    Attach a Capx

    https://drive.google.com/file/d/0BxfeEt ... sp=sharing

    Description of Capx

    Upon pressing the 'Sound Activation' button, the sound effect playing is delayed and ruins the focus and fun of the game.

    Steps to Reproduce Bug

    • Step 1: Open project.
    • Step 2: Run on mobile Using CJS Launcher app
    • Step 3: Press the Red Button and listen for the sound effect delay.

    Observed Result

    Delayed Sound effects on Mobile Devices.

    Expected Result

    A rapid response.

    Affected Browsers

    • Android cJS: (YES!!!)

    Operating System and Service Pack

    Windows 7 64-bit/Android OS version 4.3

    Construct 2 Version ID

    r 165

  • Wow, thanks for doing this...I hope we see some amazing updates soon!!

  • zorida

    Hello Zorida, thank you for publishing this! I am having the same problem as you are..

    Just Post a Bug Report to Ashley and he will fix it!!

    Click on the link to make a bug report, and be sure to fill it out properly so he will fix it more quickly for you...

    https://www.scirra.com/forum/bugs_f151

    Thanks!!!

  • == Downloaded ==

    An enjoyable App. Nice job. -

    Reminded me slightly of another arcade classic...--

  • "Great shot kid, that was 1 in a Million!".

  • Looks like MoPub just released an update with new video ads a couple days ago...Maybe this update broke their existing platform?

    http://www.mopub.com/

  • C2 should be able to export the cleanest, highest performing, most exemplary mobile games in the world. It already does so many other things so extremely well...it's time to add this feature to the brand so it really does become the undisputed 'Complete Package' on the market

    I'm with the clown...I can't wait for this to arrive!!

    Sounds like you're doing a great job!!

    This is totally going to be sweet!

    You've created another Awesome reason to use Construct 2

    Can't wait to beta test -- --

    Let us know if you want help... ---

  • Nice work man...

  • Rory

    Maybe it's because I'm loading two of them at once and they are pretty big so it's causing it to stutter for a second and then start up again so that's what gives it that jerky type of performance...?

    I can't seem to make it run smoothly without the frequent stutters all the time...

  • I do code, but I find Construct 2 so much faster which is why I like it, but if it can't make really great stuff for the public - then...Why am I using it??

  • Doesn't look quite as powerful as Universe, but I guess it could work.

    I'm just looking for an end to end solution, that is, from inception to publishing, that can compete with the best of the best -

    Mostly, I don't want my final product to look like it was made with a kit or a half-baked publishing solution or anything that doesn't give breathe of real quality. -

    I want it to look and feel like a polished, professional mobile app, not an imitation or on a lesser wrung of quality...that's all. -