STARTECHSTUDIOS's Forum Posts

  • Has anyone tried the Antares Universe with the Unity 2d Engine?

    It seems a very compelling offering...no coding required, accelerated production, and great performing games being made with it...Sounds Awesome!

  • High quality, polished mobile apps can do well in today's gaming market.

    All personal preferences aside, it can be seen that mobile games, done well, can make a lot of money...which in turn can allow one to continue making great games for people to enjoy.

    A rather short but intriguing article about today's state of mobile games:

    http://www.news.com.au/technology/gadgets/this-is-how-much-money-free-apps-actually-make/story-fn6vihic-1226825724686

    By scrolling down a bit you can see average daily incomes of the current batch of top mobile games.

    All I need is a powerful engine that can produce quality apps, I'm still hoping that somehow, someway, Construct 2 is the exact engine that I'm looking for...--

  • Rory

    Ok, awesome, sounds like you are a great C2 Engineer!! . -

    I actually just wanted to test an app on the Cocoon JS launcher and decided to try the flapping bird demo, it works but every time it's about to spawn a pipe it waits and stutters for a sec and then continues on smoothly again...

    Is there a better way to create objects while at the same time keeping it running consistently and smooth??

  • Rory

    The reason I ask is because I sometimes get this 'jerking' behavior whenever I create new sprites in my game..

    I think it's whenever I create or maybe even delete sprites in the middle of my game-- do you ever get that???

  • Rory

    Nice! So you're using smaller sprites like 64x64 size, or you're running the whole game at a lower resolution perhaps??

  • 'Stutter' issues on mobile are what have hurt C2 the Most.

  • I desperately want Construct 2 be able to export quality mobile titles with great polish and performance so we can produce games that people will actually love to play!!

    That's why I bought C2 in the first place, that's what I still want from this software.

  • Rory

    Great Job on Lazy Rocket!...BTW- How did you get the Gameplay so smooth???

  • Performance is something that people instantly notice right when they first open an app and interact with it...

    With Great Performance everything else matters...

    Without Great Performance nothing else matters.

    I Hope Construct 2 becomes the leader of the pack with regard to the Best performance on Mobile Devices!!!!

  • Do both MMF2 and Game Maker get better performance on mobile devices??

    That's my biggest hang-up right now with Construct 2...

  • Ashley

    Haha, maybe, with the new update we shall see... --

  • It surely won't hurt anyone to include it, by nature it can only benefit users by giving them the option, as simple as "on/off."

    Ashley :)-

    P.S. - I might not be able to reproduce a .capx to show each of the problems inherent with collision cells, but with a toggle switch I think I would be able to catch any differences much easier/more quickly and help correct them in a beneficial and constructive way :)

  • It's difficult and time consuming to produce multiple .capx examples to single out all the exact causes of worse performance, that's why opening it up to the community would provide a great benefit to users, myself, and surely yourself as well.

    I cannot reconcile the fact that my framerates are still lower and sometimes still get choppier performance even after turning off all of those switches that were provided before... -

    I thought that would fix it, but for me it didn't.

    It would seriously put the entire issue at ease to provide the global on/off toggle not only for me, but for many others I'm sure at the same time. -

    And it would certainly allow me to keep on going with your Excellent Construct 2 software!! :)

  • Ashley

    Even for just one experimental build...Have everyone check their performance with it on and with it off, if everyone has better performance with it on then case closed. But if there are issues then we can fix them! -

    Thank you Ashley. :)

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  • Ashley

    I agree that the potential for collision cells optimization could turn Construct 2 into the most powerful coding engine around, and I agree that it is quite worth optimizing, and I would submit that providing an on/off toggle would greatly accelerate your development towards that end. In fact, the benefits for you, us, and the entire Construct 2 engine itself would be worth providing it alone...You see, as users experiment with turning the switch on and off, they would soon realize not only how collision cells are better, but if there ever were a rare circumstance that turning them on made it worse, then they would wonder why...they will then easily report it to you, they will figure out exactly what is causing the worse performance and it could then be fixed for the next build!!! I strongly believe that for the development of Construct 2's performance, it would majorly benefit you and the Construct 2 User-Base as a whole to place an on/off toggle so that the real problems will be rooted out, and so the real benefits may be seen first hand and so players will agreeably/without exception, stop asking for it here on the forums!!! :].

    Please consider doing this as this will:

    1. Root out all of the performance problems as comparisons take place,

    2. Stop all Petitioning for it on all of these forums, and

    3. Make C-2 better in every way as you have more tools and feedback to use to improve the Performance - making little adjustments here and there where needed!!! :].

    You're the Best Ashley!!! :]

    Let's make Construct 2 the Best Engine Around!!! :D.