Squeemish's Forum Posts

  • Also noticed it sometimes crashes when you use the numpad keyboard shortcuts when the hotspot tool isn't selelected.

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  • Great build guys!

    What's this collision mask button in the image editor do? Can seem to do anything with it

  • Cheers guys.

  • Oh sorry, I should have been more specific.

    You can import a sprite sheet into construct and use the tiles as frames in an animation for one object, but I'd like to use the tiles as separate objects as opposed to frames.

    Is this possible?

  • Is there an easy way to cut up a sprite sheet in construct to use as multiple objects?

    For example, background tiles.

  • Seems to be happening a lot for me now that I've changed the track. Can't get it right.

    I assume it's a bug with construct. Unless I've done something dumb.

  • Nice build guys.

    Good work.

    Any chance of a keyboard shortcut, so you can drag things from the object list at their original size, as opposed to the last size they were. Perhaps ctrl-drag. Should this be in the feature request forum?

  • [quote:11531wfo]The torque is a lot fun to play with

    I thought so too. I'll have to make a proper track, that's bigger.

    A big part of the concept is the vertical scale, which is in no way captured here. I need to do this on my next run through.

    The collision thing is the best way I could come up with to put one collision mask on multiple background tiles. Seems to work. It did a couple of strange things at first, like wierd areas where you suddenly dropped. But I just redrew the mask a few times until it came right.

    Now onto making it an actual game, instead of just a car going back and forth.

  • Here's my stink one

    http://www.mukpuddy.com/timtests/rope.cap

  • Wow, nice work. Thanks a bunch!

    I've adjusted the background bits so it's not flicking.

    http://www.mukpuddy.com/timtests/mukbuggy_level1_test.cap

    Seems to work sweet. Just the tiniest little flicker on the bg, not sure what's causing that, just the sudden camera move i guess. I don't think it's a problem though. Especially if the background is bigger so it doesn't happen as often.

    Thanks for the kind words on the graphics, I've still got a few tweaks to do before I'm totally happy, that highlight on the wheel looks retarded, plus there will be a driver.

  • I've uploaded a new version, with new graphics, and simplified code.

    http://www.mukpuddy.com/timtests/mukbuggy_level1_test.cap

    The scrolling issue is still there, but it's not as bad. It's a little smoother now that I moved the wheels aswell, as opposed to letting them reset to the right position automatically.

    It seems like the physics interferes with the move, is it possible to disable the physics when you hit the edge, then enable them again?

    Strange thing is, it worked great when it was just a ball. As soon as switched to the car it went bung.

  • I'm in the process of finishing off the actual art for the background, so I might rebuild this once thats done, maybe in a few days. Then I'll revisit the problem.

    Thanks for all the help so far though guys, much appreciated.

  • Thanks so much for all your help.

    I'll have a play around later today and see if I can get it going.

  • Didn't see this suggestion anywhere, and I haven't found it in Construct.

    I'd like to see some sort of vector object, similar to the custom collision tool in the physics behaviour.

    So that you can draw a basic shape using points, then call on that object later in events.

    It would be useful to make part of a background solid, for example, I have some tiles of grass and some tiles of water from the top-down perspective. There is also a half water half grass tile. It's easy enough to make the water solid so the character can't walk on it, but what about the half tile of water?

    If I could draw a shape over all the water in the scene, then I could make that solid and invisible.

    Bezier curves would be nice too.

    It makes sense in my head I swear

  • Hello,

    I have a concept for a driving game that requires a neverending landscape, that wraps around seamlessly as the player drives.

    I thought you might be able to do this by adding something like, car.x > layout width, then set car.x to 0. And as the camera scrolls to the player location it would cut straight back with him hopefully without the player noticing as the backgrounds meet up. Also I set the layout to unbounded scrolling.

    This seems to create a pop, when the player transports 0.

    I've also got a camera zoom effect, where the faster the player goes the furthur back the camera zooms. Works great, but with the infinite scrolling on, this makes the pop even worse, and also adds some completely mental things in the middle. Like the car suddenly driving upside down.

    Any ideas of how to pull this off?

    The file is here: http://www.mukpuddy.com/timtests/mukbuggy2.cap

    I've tried to comment it as much as possible so it's clear.

    Thanks a million