Squeemish's Forum Posts

  • I'm sure it's been mentioned but I didn't spot this anywhere.

    You should be able to edit the physics collision mask, by dragging the nodes, similar to the path movement plugin. Currently it's a little wonky, so it'd be nice to be able to adjust it without having to recreate points.

    Unless I've missed something and there is already a way to do this

  • Good lord,

    I knew it was something dumb I was doing, but I wasn't expecting something that stupid

    Thanks heaps for your help

  • Hello super awesome helpful people.

    Once again, I can't figure out what I'm doing wrong here.

    I'm trying to create a cloud object every 1-5 seconds, at a specific y, and a random x within the layoutwidth (which is 320)

    So here's what I've got so far:

    Every random(4000) + 1000 milliseconds -

    create object cloud1Blurred at x - random(320) and y - layoutHeight + 50

    then I've got another event that sends the cloud up 5 pixels every 20 milliseconds.

    The problem is the cloud x position seems to always be 0, rather than a random number.

    Here's the cap http://www.wethesqueemish.com/construct/plummet1.cap

    I'm sure I'm just doing something dumb, but I can't figure out for the life of me what it is.

    Thanks heaps

    Tim

  • Ah, I see.

    Awesome, thanks for your help, really appreciate it.

    I shall continue on my quest to make something better than a block in a room of blocks

  • Or am I doing something wrong?

    It's been a little while since I used contruct.

    But I'm about to start a new project and ran into this problem immediately.

    http://www.wethesqueemish.com/construct/platform.cap

    I want to use the platform behavior as a base for some custom movement.

    In the attached cap, if you walk to the right against the block, then walk left, the player sprite freaks out and disappears.

    If this is a known bug, then does anyone have any ideas for a work around?

    Thanks

    Tim

  • At the moment yes they are global.

    That explains a lot.

    I want to be able to use the various objects over multiple levels.

    Making them global didn't seem to do what I wanted anyway. I was hoping they would appear in the next layouts object list, but it's only in the events.

    Is there a way to get them to do this besides copying and pasting them into each layout?

    Thanks for your help.

  • I've noticed that in ver 0.99.3 when you restart a layout, with go to layout - layoutName (or whatever it is) it doesn't reset the position of all the objects. Also if any object have been destroyed, it does not reset them.

    I just wondered if this was done on purpose or if it was a bug?

    And if it was intentional, is there a way to reset them without manually keeping track of their positions and moving them on the start of the layout.

  • Hi Deadeye,

    I actually had it all made out of tiles at one point, and someone suggested making it one big one. Can't remember why now.

    So I still have all the tiles, I'll swap them round.

    Thanks for your help.

    And also, thanks again for the help linkman, that works a lot better.

  • Wow, thanks again dude.

    Very much appreciated.

    I've never used functions before, I'll have to look into how they work for future reference.

    Any clues on how to get rid of the flashing?

    It's not a huge deal, but it would be cool to have it as smooth as possible.

    If this ever actually turns into a playable game, you'll be credited as the guy who keeps saving it from "I don't know how to program" limbo

    Thanks again

  • Hello,

    I've just recently revisited a game that I had some help on a while ago.

    We originally got infinite scrolling going thanks to the help of linkman2004 in this post

    http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=2357&p=18426#p18426

    I've recreated the game, with a slightly different way of controlling the car.

    But when I added the infinite scrolling code again, something went wrong.

    The wheels disappear now, and don't return. I can't figure out why at all.

    The cap is here: http://www.mukpuddy.com/timtests/Mukbuggy_remake1.cap

    To see the scrolling, just press down to drive backwards off the edge of the screen.

    Any help is much appreciated. Keep in mind though, I am still very much a noob when it comes to this type of thing, and may just be mildly retarded

    Thanks

  • I'm using 98.7.

    EDIT: How odd, when I download the cap from my server it works fine, but the original file on my computer is messed up. Oh well, I'll just overwrite it.

    Thanks!

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  • Hello,

    I'm having some trouble with one of my Cap files.

    I can no longer add any objects, specifically a sprite.

    I right-click, say add object, choose sprite, then click and it does nothing.

    http://www.mukpuddy.com/timtests/c3_1.cap

    Is my Cap file screwy?

  • Cool, thanks heaps.

    I'll give that a go.

  • I'm having a wierd issue with a walking animation in this cap

    http://www.mukpuddy.com/timtests/LunarRescue1.cap

    Using the arrow keys, you should be able to land next to an astronaut, and he will walk to the ship.

    His animation changes to the walking one, but it won't play for some reason. If you fly away before he gets to the ship you can see that the animation starts playing when he stops.

    I can't figure out a workaround at all. Any clues?