sqiddster's Forum Posts

  • I don't think a C2-style 3D engine for beginners is feasible in the near future. 3D just takes so much more work and time on the developer's side.

  • zenox98 I don't agree that this is spam, in fact it's perfectly reasonable for open topic.

  • .ogg and .m4a loops still have seams in node-webkit? Agh, that sucks.

  • Yep, I can confirm that 'On Load Complete' definitely works.

  • I've hit an interesting problem.

    I'm using a checkpoint system which involves using the 'save' and 'load' system actions. Basically, whenever you hit the checkpoint, the game saves, and whenever you die, the game loads.

    I'm trying to have a variable called 'RespawnTime' which records the amount of time since the last respawn. As such, it should set to zero on death.

    The problem is, global variables are reset to their previous value after a 'load' action, meaning it seems like there's no way to save any data or do anything when loading!

    Here's an example capx to show what I mean. If you hit the checkpoint then die, you respawn correctly. However, it seems as if the 'Set RespawnTime to 0' action in event 11 didn't do anything!

    Am I foolishly forgetting something, or is this indeed the interesting conundrum I think it to be?

  • There have actually been a few threads about this in the past, with capx posted. Try a forum search.

    Oops, thehen 's link is what I was thinking of. Never mind.

  • Ashley well, there's something I didn't know ;)

  • Ashley maybe I don't know much about javascript but wouldn't having an 'infinity' system expression be sort of... very very dangerous?

  • Well, have you looked into 'for each element'? Or are you only wanting to fill specific cells?

    Loops and arrays go together very well - you can't really use arrays to their full potential without knowing how they go with loops. Maybe look at some array tutorials?

  • Use loops?

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  • Tokinsom

    I said 'AAA Indie game' as that's a name given by Chris Hecker (Creator of Spy Party) to high profile indie games ;)

    Steam, Desura, etc definitlely accept 'Game Engine' games. There are numerous C2 games on greenlight ATM, and Hotline Miami, among other games, was made in Game Maker (which is inferior to C2)

  • Amazing World Of Gumball is... well... amazing.

    Also... I'm amazed at how they can pull off the level of artistic inconsistency they have. They use photorealism, 2D animation, 3D animation, hand drawn animation, video capture all together in the same shot. And it all blends perfectly. No idea how they do it.

  • Soybean There are two main ways that come to mind in terms of making money on PC.

    1. Licence and ad money on many online games. True Valhalla makes a good living doing this, and has written a book on it.

    2. Work hard on one 'AAA indie game'. Any successful indie game you see that's 2D and doesn't rely on multiplayer or some performance intensive concept not optimized in C2, could be made in C2.

    In regards to the question as to whether Steam is open to C2 games - it's as open as it it to any other game.

  • Look into the 'blend modes' example capx, I think that may be what you're after.

  • PC only, because:

    1. Mobile performance isn't so good ATM

    2. The mobile market is oversaturated and it's very difficult to make any money there, even with a very good game.