sqiddster's Forum Posts

  • Valve has just announced SteamOS, a Linux-based operating system designed to run Steam games in the living room.

    I'm betting there's a good chance the Node-webkit Linux export will work well on it - exciting stuff for those C2 developers working on larger, steam-worthy projects!

    What do you guys think?

    I think it's not a bad idea to support 3D objects in place of sprites, however (at least for the near future) it would be unwise for C2 to add full 3D support.

  • You should never use the 'physics' behavior together with other movement behaviors - it just doesn't work like that. You will have to design your own system of applying torques and forces to make the car move and get rid of the car behavior, or alternatively get rid of the physics behavior and use C2's collision system.

  • Make sure you have r144.2 instead of r144.

  • Not sure what you're asking...

  • If you want it to be weightless, just turn off the world gravity, add the OTHER (non-weightless) objects to a family, and apply a constant downwards force to those objects.

  • Ashley that seems to fix the problem, at least in preview.

  • Crap... Wish I had read this before I updated my game. It doesn't work at all now ;)

    Hopefully Ashley can implement a quick fix.

  • czar I'm not upset or anything, I was just curious why you'd say this was a 'casual' game as it doesn't really fit the classic description of a casual game. Perhaps you didn't play long enough?

  • czar I'm interested in why you would describe this as a casual game - your definition doesn't make any sense and infers that any game at all would fall into the 'casual' category.

    Generally, 'casual' games are designed to appeal to as wide a user base as possible, by making gameplay easier/simpler. This game does neither of those.

    Plus, I wouldn't tie pricing to genre - as far as I know, the only reason Angry Birds and the like costs $2.99 is because the openness of the iOS market drove the 'acceptable' price of games way down.

  • If only we could find some way to reliably reproduce the issue. It happens in node-webkit for me, same for you?

  • I'd like to say that this happens for me too! it's very weird and I can't reliably replicate it. Sprites just randomly start to disappear - the debugger says they are still there, visible, and opacity 100.

    Very weird.

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  • Looks like a great idea.

  • ghost there are probably other issues at play here - if Sine is slowing you down so heavily, other behaviors and events will equally as much.

  • The canvas plugin apparently has a memory leak when using webGL, which could explain your poor performance.

    You can certainly draw circles and lines in realtime, that's what sprites are for!