For a while now, I've noticed that my game runs very poorly at low framerates. It becomes basically unplayable at anything less than 45fps, mainly because of the collision issues.
I'd really like the game to be at least playable at lower framerates, and this could be fairly easily achieved by having the game slow down instead of 'dropping frames'. Technically, this could easily be achieved by allowing us to cap dt at a lower value in the project settings - currently, it's capped at 0.1 I believe, which is crazy high. I'd probably cap it at 0.03 or 0.02 (60fps dt = 0.016) for optimal gameplay.
Is there a reason this can't be implemented?