sqiddster's Forum Posts

  • shinkan the GPU works fine for other games. Yes, it is a laptop.

    newt the driver is 2 weeks old.

  • I bought a new gaming PC recently. Today I tried running Airscape on it, and it worked but there was considerable stuttering in both Chrome and Node-Webkit. Changing the resolution confirmed that this issue is in fact graphics-related.

    Looking at the system monitor that came with the machine, CPU usage is about 10% and GPU usage is 0%. The graphics drivers were updated to their latest versions yesterday. This is rather concerning as this is surely effecting other users with less powerful machines.

    chrome://gpu shows that chrome is using the machine's integrated graphics and not the GPU.

    Here's a link to the dxdiag for my machine, containing all the details.

    What's going on here? Is the driver blacklisted by Chrome or something? That would be insane.

  • Looks like it was fixed in the latest C2 update? Can anyone confirm?

  • Sorry, no stream tonight, my computer is broken

  • Good to hear!

  • I'd like to see a statement by Scirra on why they are unable to go into NW source code and create a C2-compatible version that fixes these bugs. Assuming they have the skills to do this, I see no reason why this is impossible.

  • Ashley is there any way at all you can put pressure on NW, or even work on a C2 optimized branch? It's getting to the point where I can't in good conscience advertize that the game works on mac and linux.

  • Ugh. Do the NW developers know about the issue? Do they have a simple test case?

    I think a problem we face when dealing with them is that it's probably hard for them to find a bug amidst all of C2's boilerplate - some sort of clean repro would probably be more helpful? I don't have the skills to do that however. Anyone here have those abilities?

  • Aphrodite That could potentially work but I feel like a straight cap would be simpler.

  • For a while now, I've noticed that my game runs very poorly at low framerates. It becomes basically unplayable at anything less than 45fps, mainly because of the collision issues.

    I'd really like the game to be at least playable at lower framerates, and this could be fairly easily achieved by having the game slow down instead of 'dropping frames'. Technically, this could easily be achieved by allowing us to cap dt at a lower value in the project settings - currently, it's capped at 0.1 I believe, which is crazy high. I'd probably cap it at 0.03 or 0.02 (60fps dt = 0.016) for optimal gameplay.

    Is there a reason this can't be implemented?

  • About to go live with some level design! http://www.twitch.tv/indiemegabooth

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  • DatapawWolf I did that at one point, but the issue is it seemed like it was eating up so much bandwidth by constantly uploading every time I saved... I dunno though, I guess the case is the same if you're doing backups there too?

  • Aha, you're probably on to something. My backup directory is in Dropbox, and my machine definitely isn't the best (win7 64bit).

    Not backing up to dropbox is very dangerous though so I really don't want to stop doing that.

  • Should be streaming again this evening!

  • All right, so I guess it's probably not C2's fault then? I've NEVER seen the error without C2 being up, which leads me to assume it's some sort of contributing factor? Could be a coincidence I suppose.