sqiddster's Forum Posts

  • The best way that I see to do this is:

    1. have an invisible detector sprite extending out a bit from the bottom of the player sprite, always set to the player's position. This will be useful for many things.

    If player.platform.VectorY > (say 1000)

    detector: on collision with ground

    then kill player.

    EDIT: tuiii, you beat me to it... however my version uses no variables.

  • As long as it is YOUR fault that you fail, and not the GAME's fault, then make the difficulty as high as you want, as long as you get the feeling that "I could finish this level!".

    Think Super Meat Boy.

  • Apparently it is coming soon.

  • Wait... is there a manual now :O

    I cannot seem to find it

  • An easy way to do this is to create an invisible object, called 'camera' with the scroll-to behavior. Now you can manipulate this object to always be at touch.x, touch.y.

    If you want complex swipe navigation, I do not really know.

  • He probably needs them to have physics properties for other occasions in the game.

    I agree, this needs to be remedied.

  • What I am mainly worried about is the performance. I have not tried it out yet, but from what people have said, even simple games run incredibly slow. Will this ever be fixed to a point where C2 can be used as a competitive phone game development tool?

  • Ahhhhhh...

    I am scaling a layer, indeed. Thank you.

    EDIT: Oops! It seems that I have uncovered a real bug! Adding these properties to my mouse expressions means I get nothing but a grey screen at runtime.

  • I am having a very strange problem.

    I have a turret which has one event for aiming: set angle towards position mouse.X, mouse.Y.

    This works well. Most of the time. Sometime however, I get a strange glitch where it SORT of points towards the mouse, but not quite. Obviously this is a game breaking bug but it is not my code as there is only one event for aiming. Just to make sure, I made another object (the yellow thing) with two events: one to set position to the tank, and another to set angle towards (mouse.x, mouse.y). Same problem.

    <img src="http://i.imgur.com/YzGfS.jpg" border="0" />

    Interesting...

  • The fact that they do not force you to promote them just makes me want to even more ;)

    Scirra, you are awesome.

  • I wouldn't trust loyalty free sprites anyhow... Somehow it seems that they would abandon you in hard times ;)

    Royalty free sprites, on the other hand...

  • Not true. You simply need to modify the exported Index.html.

    Scirra is being very generous with things like this.

  • This does not exist yet. I think you will have to wait for 'families' and 'containers'.

    There probably is a way to do what you want, however. It is hard to understand exactly what you are asking. Post a capx perhaps?

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  • I am fairly sure that there is no way to currently do this.

  • It seems that the 'shake' option of the scroll-to behavior is unaffected by Timescale (If timescale is set to 0, the shaking continues)

    I am not sure if this is intentional but it seems not so to me.