I'm pretty sure the game is cached, meaning you won't have to download these fonts again. I could be wrong... Ashley?
Agreed! Scirra is awesome!
Develop games in your browser. Powerful, performant & highly capable.
I don't think that move-to behavior has those groovy interpolation options, however :/
Are you saying, then, that games exported with these softwares are proven to have performance almost identical to that of native games?
Because that would be amazing.
Ashley, something VERY important if possible would also be to compare performance directly with native apps.
I understand javascript will be slower by default, but how much is the question.
I don't see why you would need to store an image, since there is no way to create images at runtime anyway...
Not sure what the problem is! In the image, it looks fine...
Appmobi are aware of this, they are working to correct it. How is your performance, ignoring the lack of tiled backgrounds?
This is just the way it is at the moment. You should try cocoonjs or appmobi's directcanvas for improved performance.
You can't at the moment without the video plugin. Questions about the plugin should probably be directed towards the plugin creator ;)
Many of the ease in/out suggestions can be solved using lerp. There is a great explanation of it somewhere out there, it is probably in the faq.
Sorry, it's not that easy!
Browser object --> request fullscreen
I think it's possible with AJAX...
Oops, you are right! My animations must have gotten messed up at the last minute! Ah well, you can see the logic, the important thing to appreciate is the angle() expression, which you will come to appreciate ;)