SpongeBrain's Forum Posts

  • Although I'm just as tired of reading the "can we have 3D" posts as everyone else, I have to agree with those that are calling for 3D meshes to be loaded and displayed the same way as the 3D box is.

    I think that would allow for some great "3D in a 2D world" type games, without the need to render the models and import them as sprites.

    I think that some sort of simple animation would be required though.

    Sponge.

  • ....and thats because I grew up playing games on a ZX Spectrum.

    You're not the only one.

    lol

    Sponge

  • I was wondering the same.

    Nice graphics and effects, and a great looking city, but what's the aim of the game.

    It's not another hack & slash in a city is it, like Crackdown?

    BTW, that part where you steal the tank is straight out of Mercenaries 2, except that you throw the grenade in there with them and hold the trapdoor shut until it goes off.

    Sponge.

  • The sprite editor is fine for "placeholders" while you sort your code out, but you really shouldn't be looking to do any finished artwork with it.

    If you don't have access to Photoshop or PaintShopPro, then go for Free alternatives like GIMP and the photoshop lookalike Artweaver.

    They'll both allow you to solve your particular problem by either painting or filling on a layer behind your outline, or by adjusting the tolerance of the fill.

    Then use the Sprite Editor solely as a way of getting your artwork into your game.

    Sponge.

  • This you can already do. In fact, I'm making a game where you can do exactly that.

    That's exactly what I just said to him.

    Are we writing the same game? lol

    SpongeBrain: I don't think it would really be feasible to add 360 gravity to the existing platform behavior, the way it works currently is just not compatible at all. David would probably have to rewrite the behavior from scratch.

    Yeah, I hinted that that was the case when I said it was probably too difficult or time consuming for the devs, and that it was probably why I never heard anything back.

    We can't expect plugins to do all the hard work for us can we.

    That custom movement behaviour sounds interesting.

    Is there a discussion on these forums about it anywhere?

    Sponge.

  • The platform behaviour allows gravity to be Up, Down, Left or Right, and can be changed during gameplay (which is what I'm doing in one of my Construct projects).

    I did ask many, many months ago whether it was possible to have 360 degrees of gravity direction for the behaviour (in fact, I'm sure I submitted a feature request), but never heard anything back.

    Probably too difficult or time consuming for the devs.

    So if you want more than the main four directions, you'll need to write your own gravity system.

    Sponge.

  • My money's on a shared-memory built-in graphics card, possibly coupled with extra-large sound files.

    Sponge.

  • Crashes before it runs for me.

    Both versions.

    "Temp.exe has stopped working" etc.

    I'm using 0.993.

    Have I missed a newer version of Construct?

    Sponge.

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  • As others have said, I'm pretty sure gamepads are common amongst PC owners these days (I can't think of one person I know that doesn't have at least one).

    Personally I have a logitech one too, and I'm thinking of getting an XBox 360 PC controller next week, seeing as I'm so used to the controller.

    And you're welcome Lucid.

    Sponge.

  • For all the things that Construct does very well, the lack of gamepad support is where it steps on it's own laces and hits the deck.

    Thankfully there are signs that it's being adressed.

    Lucid got the ball rolling in this thread...

    http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=3900

    ...so let's hope the Dev's follow it up.

    If Construct made it to 1.0 without gamepad support I'd consider it incomplete for a full version.

    Sponge.

  • ....It's a known issue since 0.99.

    Well that sounds about right.

    I think 0.98 was the last version I used before downloading 0.993 today.

    Life is just too busy at the moment to be able to explore the new features in Construct, which is a real pain.

    Good to know that it's easily fixable.

    And I'll have a bit more time in the next couple of weeks, so I'll be able to join in the fun again.

    Cheers.

  • Haven't had time for any sort of programming or design for a while (let alone release the next maze tutorial), but when I do find time to dabble with the latest version of construct, I like to test your tutorials with it deadeye, as they seem to like to break them for you.

    So I'm not sure if it's been mentioned in this thread or another, but your last tutorial has problems in 993.

    The ones that I can remember off the top of my head are;

    :: Animation direction is always RIGHT regardless of which direction you're moving.

    :: Double Jump doesn't work

    :: Climbing ladders doesn't work

    :: I think running didn't work, but I can't remember for sure.

    Maybe this is old news to you, but I thought I'd mention it anyway.

  • You know its a good tut when you have the option to set the knobs to eleven.

    Yeah, there's definitely a homage to Spinal Tap in there somewhere.

  • I've been a big fan of Weezer since I first heard them (in '94 I think it was), so I have every album they've released over here.

    I like bands that can take the piss out of themselves.

    And it helps that they are good musicians.

    Actually, I have the guitar solo from the middle of Perfect Situation as my ring-tone (from the Make Believe album), and no-one knows what it is when it goes off.

    Their loss.

  • Lol, you know, I did look for a filter command.

    Can't see the wood for the trees.

    Works fine.

    Thanks for the other answers.

    What I was referring to concerning backgrounds was the least CPU intensive way of adding sprites to the background.

    I think I have a way now.

    Cheers,

    Sponge.