Spax's Forum Posts

  • Yep, the limits relies on the own skills, but also from the software side it has to have good scripting possibilities & performance. For example, i played a demo of Airscape in fullHD (really beautiful game), than the performance go´s down and i got some stuttering. As i played it in HD it runs perfect on my machine. So my guess is, the higher the resolution is, the more bad performance you get. My System: i7 q3630qm & geforce GT 650M .

  • Is any demo out there ? Would like to test and compare 3d-engines with this cool plugin.

  • That sounds very interesting. It´s hard to belief , performance wise. Maybe you can show us a teaser, or a demo. I am a bit sad about fullHD performance with construct 2. Anyway i like it , cause of the great possibilities and the fast game construction. Keep us up 2 date ...

  • tulamide

    Maybe that statement was in an other thread, not sure. Anyway. Really nice bright future for Construct 2. I am a fanboi....

  • I think this Plugin is a super motivation to "buy" construct 2, because it delivers a great value for projects that will go beyond 2D or that mix both dimensions (like in Castlevania - Symphony of the Night, f.e.). No need for an overhauled top-notch realistic 3D Engine. It makes sense to extend C2 with this nice features that Q3D / WebGL delivers. As i read, the plugin will get more capabilities like positioning objects in the editor view. For the statement of UDK / Unity3D have a 3D Modeler, its not that true. They have some primitive objects / ready characters / basic modeling functions. Thats it. I want say, any user who want to create some 3D assets will need Blender / 3Ds MAX / Maya / C4D to create individual complex characters.

  • Wow ! This is amazing. Can´t believe it. Never thought of this capabilities inside Construct 2. Great Job Mr. QuaziGNRLnose ! So i don´t need to learn Unity 3D anymore .Really really glad to see something like this. Wooow, i am speechless (sry, i am a bit enthusiastic )

  • woa...thats really sad. So many features are gone...

  • Wow......really amazin ! Can´t believe that you / your team done this game with "construct2"

  • I find this one : Doomed'n Damned (_http://www.desura.com/games/doomedn-damned) and it looks pretty nice !

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  • Hm, maybe we all can use the benefit of a Poll-System, to get a bit organization in feature-wish-list. Everyone can add his "want-to-have-feature" into the list, and trough the ranking system it should be easier for the Dev´s to track the most important feature from the user-base, which they could add in a near future. Through the ranking list, they also have a, you could say, priority list. I know the Poll-System "strawpoll.me" (here´s a example: "strawpoll.me/1257710/r" ) . Maybe there are better Systems out there if anyone know... (can´t post URLs, cause i am very new to the C2 community. Therefore you can add a "http://" before every adress )

  • My wishlist contains:

    `````````````````

    1. SVG support

    2. midi playback

    3. mp4 playback

    4. Visual-Timeline in the:

    ....a) image editor

    ....b) scene editor

    Not sure how many of this points are possible through "plugins" or how well they are working. But I think these are essential things that should be integrated in the main-functions of C2.

  • Hi all,

    i am playing a little bit around with construct 2. On my wishlist is also "vector" support in form of SVG. What i find out is:

    you can change your *.PNG with *.SVG, AFTER you publish your work as html5.

    When you export to HTML5, you have to uncheck "minify script" ! Otherwise it will not work.

    Simply edit your "c2runtime.js" and find-&-replace *.png with *.svg . Thats it. The benefit i see here is the small file size if

    you have large resolution objects (something like 4-5 diffrent trees, clouds, grass, etc.). Maybe in a further release / update

    it will be possible to load *.SVG. I also try the plugin for construct 2, but it handles only simple svg stuff, if i am not wrong.

    And with my workaround, HTML5 (construct 2) uses "full supported" svg-files.

    Do you also tested it ? Whats your thoughts on this .... ?

    cheers

    Spax