spacedoubt's Forum Posts

  • Hasuak That's interesting to hear.. I might only be seeing them as so different because I know how different they are.

    The first ones were made in paint. The realistic ones are just google searched actual images of things...

  • So I got this infinite isometric world thing going. Besides the fact that I just want to get on here and say "Look what I made!!", I'm also curious as to which sort of tiles people enjoy most.

    I have two versions up. One with pixel-art style tiles and one with more realistic tiles (neither is final.. just testing).

    http://procgen.bitballoon.com/

    http://procgenrealer.bitballoon.com/ (movement speed is way higher on this one, so don't forget to stop and smell the roses, so to speak)

    (look around with arrow keys, or refresh to see other tiles)

    So I'm wondering.. which do you like better?

    I like them both quite a bit, but I think they lend themselves better to different kinds of games.

    To me, cartoony = RPG and realistic = RTS. If you can, convince me otherwise.

    So yeah.. curious and the thoughts, ready, go!

    Thanks!

  • Many games have infinite layouts. Endless runners like Flappy Bird, for example.

    So that's why.

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  • There is simply not enough information here for anyone to help.

    how do you get a transparent background/how would you export from where? the C2 image editor? or another one?

    what isn't right about it?

    50 frames at 1 sec each isn't much movement. more like a slide show. is that what you're after?

    EDIT: just realized DP Animation is what you're referring to.. I'm not familiar with that. I would think you would want to check DP Animation forums, if they have em, or at least just animation-related forums for the transparency/export questions as those aren't really C2 related.

  • I have no idea about the bumpmapping effect.

    What I can tell you, though, is that the bumpmapping parameters say they are limited from 0-100 and your character's X and Y are not.. so something tells me you shouldn't be basing it on that...

  • on hit -- start flash

    start animation.

    on animation finished -- do whatever it is you're wanting it to do. (this will not affect the flash. nor will the flash affect it.)

    that's as far as we're gonna get without more information...

    perhaps a capx..?

  • well, if the animation's not supposed to loop and it's not supposed to stay on the last frame, what's it supposed to do when it finishes playing? and whatever the answer to that is, tell it to do that when it gets done playing the animation...

  • i think you just need to add an 'else' before is player_right.

    see, on the check, if player_right is false, it shoots the bullet, and then sets player_right to true.

    ... and then it checks if player_right is true.. which it now is..

    an else will stop it from running that event until next check.

  • I can't recreate your problem, but looking at your capx, I see a lot of things running every tick that don't need to be.

    for example, if A key is down, you are setting mirrored, setting an animation, and setting an angle - all every tick that A is down. all of those things only need to happen ONCE - the moment the A key is pressed.

    A lot of those things running every tick will translate to your game slowing down and in some cases (setting the animation, for example) will cause things not to work the way you want..

    So my advice is try separating the things that only need to happen once from the things that do need to happen constantly, and see if that helps.

  • If all you're doing is setting a level based on exp, you don't need any JSON or Dictionary..

    I'd say what you're doing is fine (it's pretty simple already). If you really wanted, you could figure a single formula that would do all that. but the only difference would be how many lines of code it took..

  • throw a boolean in there somewhere. we'll call it "right".

    on each shot, check if "right" is true.

    if true, fire from right gun and toggle to false. if false, fire from left gun and toggle to true.

  • yeah, me too!

  • I appreciate all the comments and PMs! I think I replied to most of you. If I didn't, that's okay, you don't mind.

    Thanks! and Scope Schmope! If scope wasn't a thing, I might actually finish something...

  • I am a reasonably well-versed artist, animator, composer and c2 developer.. I do a little bit of everything, and I've been at it for many years now.

    You can take a look at some of my work here:

    http://www.JadeCupMaidHands.com

    I don't really know anyone who does this kind of stuff, so I end up working on everything alone.

    I find it pretty hard to stay motivated without anyone to bounce ideas off of. As a result, I end up with all these really great half-finished projects.

    So I'm looking to join or start a team with some like-minded folks. Preferably multi-talented people with comparable experience to my own.

    I'm 32 years old. I'm interested in RPGs, space, the bottom of the ocean, psychedelia, synthestesia, and making sense of things that shouldn't make sense (and vice versa). I generally like things slow-paced and beautiful. I'm never in a hurry but I'm moving fast. I like to enjoy life.

    If you're interested in working together, let me know! and please include some examples of your work.

    Thanks!

  • search the forums for "scrollbar". there are tons of examples.

    EDIT: but I kinda think the one you linked is your best bet...

    EDIT again... Oh, you know what.. try using a textbox. you can set it to read only.