spacedoubt's Forum Posts

  • There's an effect in C2 already called "toon" that does this.

    I'll let you know where to send the check

  • Now this gameplay is quite neat - if you balance the crazy dying from that first demo with more gentle moments like this it could be quite cool. Finished the little demo and felt ready for more, which is always a good sign.

    Once again, so helpful! You read my mind on a lot of that. I want to find a balance where you feel good every time you crazy die. Almost like it's a reward. I have plans for lots of fun death animations and permanent corpses to remind you not to do that again.

    The Spriter animations are quite good, but was animation blending available in C2? That would help when moving from a walk to push, etc.

    Thanks! Yeah, the animations are just kind of thrown in there right now, I'll definitely get in there and tweak all the blends and all that fun stuff for the smoooothness.

    It's also nice to see that the environment has improved and the random tiles are quite neat, but overall I feel the artwork could use some work to be competitive, it's a little "smudgy", especially the switches and such. I took the liberty of making some rough examples:

    [attachment=0:3d6shb5l][/attachment:3d6shb5l]

    Hopefully this isn't too straightforward, but then most people will judge by screenshots first and gameplay second (and the gameplay here is cool, but that eye needs it's candy as well).

    I'm with ya on that. I have a hard time deciding on art styles and how cartoony I should go with it and such. and I can't figure out for the life of me what to do for the background. It's a bit harder when you're indoors and can't just parallax rows of trees and mountains!

    Thanks! I appreciate the input!

  • Looks like a good start.

    Thanks! I'm aiming to develop if for 6 more months before final release!

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  • codah Thanks! As always, I appreciate the notes!

  • Here is the latest version for feedback: https://www.googledrive.com/host/0B1Aaz ... U1kOWRSekU

    (EDIT: this one has touch controls for mobiles! https://www.googledrive.com/host/0B1Aaz ... jNKMkdIUkE )

    Hopefully, with your feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I will have an official Demo out in a couple of weeks.

    There's no audio yet, and there's a few animations hangups and small bugs like that, but please let me know your thoughts, advice, suggestions! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks!

    They're in game, but just in case: Arrow Keys to move, D to Drink/Spit, F to Float... S is.. well.. not ready yet.

  • Updated a bunch of art this week! Here's some screen shots:

  • Starting to look like something!

  • Thanks Colludium ! Yeah, I worked really hard on that camera nonsense and finally just scrapped it. Using something much simpler now.

    Thanks for the tips! Working on art changed how things work a bit.. It's coming along nicely! I'll probably post a new version for feedback gathering in a day or two.. Thanks everyone!

  • Thanks Jermfire for the feedback!

  • Here's a playlist of 4 sci-fi tracks: https://soundcloud.com/jadecupmaidhands ... fi/s-gYSJC <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I've thought about trying to make one before, but never got around to it.. I've got a few very spacey sci-fi tracks you can use if ya want, just let me know.

  • Mini poll: I'd like to rename the project ObGEN as that better relates it's purpose and is pronounced in a similar way. Is the risk of immature jokes too big?

    The risk is quite large.. I'm not sure I can stop myself from sticking one in even as I type this...

    Personally, I like the name StuffGEN.

  • I'm not at my computer at the moment, but I'll give it another look when I get a chance..

    But to be honest, I don't know much about the physics behavior.. Did you take the capx down? I was going to say maybe retitle the post to something like "how do I Physics door" and you might get some better help.

  • Hi Jacob!

    Good animation, especially walk.

    Thanks!

  • codah Busy, indeed! Thanks for checking it out!

    Did you use spriter to make the animations, it's really good.

    I did use Spriter. I'm glad you think so!