Somebody's Forum Posts

  • Hey Egon, mind me asking, how do you get the gates to open and close?

    I've been trying with custom movement but I cant get it to work properly.

    Just use sine movement? Easy as pie.

  • Interesting, I get very smooth performance on my 6 year old laptop with max settings (I guess - normal rendering and the highest resolution available). It moves from 40 to 60 fps, but feels very smooth throughout. Both windowed and full-screen.

    My system is a:

    Intel Core 2 Duo CPU - P8400 2.26Ghz

    4 Gb of RAM

    GeForce 9800M GTS

    Windows 8.1 Pro

    1920x1080 system resolution.

    In full-screen it feels very proper-gamey, especially with all the menus, etc. I do notice the fonts loading in - perhaps consider sprite fonts for those?

  • Looking great! Given your overall game look the enemy design is perfectly fine. And that Doom-like death animation is awesome.

    You seem to be a making a rather neat project, keep at it!

  • The presentation is nice and the dynamic feel of everything is great.

    Is it hard? It's more so annoying - I feel like this sort of thing works better for the flappy bird sort of games, where you clearly see the movement and quickly get a feel for the amount of time it takes to keep your character flying.

    Here, with the angle changing it often feels bit like you are not really in control - that would probably pass with time and getting the feel for the timing, etc. Together with this comes the question - do we want to invest some time to learn it - I think people crave rewards - I tried the online demo version where it looks like everything is unlocked - I think you could add some motivation by crating the impression of a tangible reward - each track unlocks the next, the areas could be called not just "park" or "desert", but, for example, Green forest cup - this instantly says there's a competition here and when you are done you might get some recognition (for example the classic bronze, silver, gold medals based on star total). Have a little medal on there to remind of the progress, etc.

    So in general it feels quite good, but needs more "game" stuff for motivation, I think.

  • < means the usual, the ? mark is the thing that's special here - it's basically an "if" operator - so if dist is less than radius it uses dist, else it uses the radius.

  • Sure it can have ads! If you want to get low star reviews and antagonize your customers.

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  • Thanks for the explanation, Ashley.

    The workaround is lacking however as we can instantly see in the cases shown above - if we'd like the contents to move at an angle along the object it basically becomes impossible. I'm guessing there's no real solution to this?

  • It's also an indian flat bread.

    That bread has double-a's, though At least in English.

  • There was a discussion here recently and the basic idea is that "on computers floating point numbers are never exact" - so you cannot be sure of the number of digits after the point.

    You can read about it here, for example: http://docs.oracle.com/cd/E19957-01/806 ... dberg.html

    If the number of digits is always the same you could do something like Result = left(str(36.00360037-36,NumberOfDigitsYouNeed)) else you could rethink the approach.

  • For me it's a pure arcade game - if done well it's both a test of skill that's fair, there's non-stop action and spectacle, and it's paced quite nicely for a quick go. This reminds me that recently I have really enjoyed Skyforce 2014 on Android - it's a more western approach to shmups cross-bred with the necessities of the modern age, like opening for IAP use, etc. Yet it's still a decent shmup at heart as well - with pattern memorization, ever improving firepower and nice difficulty curve.

  • Speaking of the problem - perhaps try to reinstall cc?

  • I wouldn't be too surprised if it has to do with one or two bugs (?) that seem to exist within C2's rendering engine:

    I have submitted a bug report and, hopefully, something will come of it.

  • Well, you have to cover it up with something - this might as well be black rectangles on another layer that's above the layer where your sprite is.

  • Sounds very doable, since you don't have enough reputation to send private messages, feel free to contact me on some9000 gmail.com with your contact info and an offer, if available. I can guarantee quality presentation and serious approach in general.

  • Ah, tilemap - yeah, a loop with a check sounds like the way to go.